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Steam News3 August 202613d ago

Patch #4: More Improvements and Fixes

Hi everyone! Today, in preparation for Steam's upcoming Cyberpunk Fest and Neon Inferno 's upcoming Daily Deal, we're releasing Patch #4 for Neon Inferno, which is another minor patch containing a few small improvements

In this update4

Full notes

Full Neon Inferno update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Store
changedHi everyone! Today, in preparation for Steam's upcoming Cyberpunk Fest and Neon Inferno 's upcoming Daily Deal, we're releasing Patch #4 for Neon Inferno , which is another minor patch containing a few small improvements to the game. This patch is now live on Steam, and it will roll out to consoles as well over the next couple weeks.
addedPatch NotesControls: added a 100ms buffer time to most actions, to resolve some players' issues with inputs occasionally getting eaten
fixedPatch NotesControls: fixed issue where "fast crosshair" setting would reset to default upon section transitions, if changed from default
addedPatch NotesPlayer animations: added transition frames to background shooting and background turns
fixedPatch NotesPlayer animations: fixed minor one-frame visual bug in certain cases when the player turns around
addedPatch NotesCo-op: added arrow indicator for off-screen player

Neon Inferno changes

changedHi everyone! Today, in preparation for Steam's upcoming Cyberpunk Fest and Neon Inferno 's upcoming Daily Deal, we're releasing Patch #4 for Neon Inferno , which is another minor patch containing a few small improvements to the game. This patch is now live on Steam, and it will roll out to consoles as well over the next couple weeks.
addedControls: added a 100ms buffer time to most actions, to resolve some players' issues with inputs occasionally getting eaten
fixedControls: fixed issue where "fast crosshair" setting would reset to default upon section transitions, if changed from default
addedPlayer animations: added transition frames to background shooting and background turns
fixedPlayer animations: fixed minor one-frame visual bug in certain cases when the player turns around

Hi everyone! Today, in preparation for Steam's upcoming Cyberpunk Fest and Neon Inferno's upcoming Daily Deal, we're releasing Patch #4 for Neon Inferno, which is another minor patch containing a few small improvements to the game. This patch is now live on Steam, and it will roll out to consoles as well over the next couple weeks.

Patch Notes

  • Controlsadded a 100ms buffer time to most actions, to resolve some players' issues with inputs occasionally getting eaten
  • Controlsfixed issue where "fast crosshair" setting would reset to default upon section transitions, if changed from default
  • Player animationsadded transition frames to background shooting and background turns
  • Player animations: both protagonists' jackets now smoothly settle into their run animation, instead of snapping downward

  • Player animationsfixed minor one-frame visual bug in certain cases when the player turns around
  • Co-opadded arrow indicator for off-screen player

Survival Mode is still in development and should release fairly soon, along with a number of more substantive improvements. We're busy at Zenovia Interactive; we are already well into pre-production on our next 2D action project, with full production starting in 2 months, and we have a couple other projects in early stages of development as well. You'll be hearing more about these soon.

Thanks for reading, and as always, I hope you have fun with the game!

Sri Kankanahalli

Creative director, Zenovia Interactive

Neon Inferno is AVAILABLE NOW!

Try out its demo and BUY the game!

Neon Inferno

Be sure to follow Zenovia Interactive's developer page and Retroware's publisher page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/curator/45204700-Zenovia-Interactive/

https://store.steampowered.com/publisher/retroware

Source

Steam News / 3 August 2026

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