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Full Neon Inferno update
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Hello again, everyone! Today we're excited to release Patch #3 for Neon Inferno, which is a minor patch containing a number of small improvements, QoL features, and scoring balance tweaks. This patch is now live on Steam, and it will roll out to consoles as well over the next couple weeks.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Performance
- Store
Neon Inferno changes
Small Improvements
- Brooklyn streetsAdded reflection effects to puddles
- B.Q.E. (highway)Fixed graphical issue with Yakuza gunmen spawns
- B.Q.E. (highway)Fixed clipping issues with certain vehicles or bikes
- Pavilion Hotel, elevatorAdded animations to floor numbers
- Vs. Helena VosFixed bug where "projectile dance" attack's indicators would sometimes not appear; simplified "projectile dance" attack on Novice difficulty only
- Metropolitan LoungeFixed bug where temporary Yakuza allies would sometimes be unable to damage the NYPD Walker miniboss
- 54 Linden, stairwaysAdded damage spaks to bullet-proof glass in both FG and BG
- Flooded cityNew water splash FX
- NYPD safehouseAdded reflection effects to water + a couple new sound effects
- NYPD safehouse, entranceFixed remaining performance issues on Nintendo Switch 1
- NYPD safehouse, boss roomAdded 3D lighting and shadows
- Pangaea Tower, lobbyAdded lightning and lightning flash FX
- Pangaea Heavy fightFixed a safe-spot
- WeaponsFixed a number of depth-sorting issues (for example, when fighting the Pangaea Hydron, BG Flame Shot would previously display above the FG Hydron heads and FG crosshair)
- Vehicle scenesAdded additional logic to make sure that player(s) always respawn in a safe area, fixing certain edge cases which previously existed
- LocalizationFixed some minor issues in certain languages
- LeaderboardsFixed bug where playing the game on several different Steam devices could sometimes generate duplicate leaderboard entries
- ControlsFixed bug where, on certain wireless controllers, after controller timeout, the game would erroneously reset control mappings to the defaults
QoL Features
- Keyboard / controllerAdded new "3-button mode" intended to make the game easier to play on arcade sticks or classic gamepads -- though it is still not ideal
- GraphicsAdded new anamorphic "stretch to display" option
Scoring Balance
Added No-Item Bonus
Added Arcade Mode Bonus
Added GunSlingers option to single-mission or single-scene replays, so you can buy weapons outside of "Story Mode"
"Story Mode" no longer transfers score to the leaderboards. This was a temporary measure intended only to fill them up with initial data, and at this point it's no longer necessary
The next major patch will contain a new Survival Mode along with more features and improvements, and we expect this to release in another couple months. There will probably be minor patches along the way, especially if any important bugs or feature requests pop up.
Thanks for reading, and as always, I hope you have fun with the game!
Sri Kankanahalli
Creative director, Zenovia Interactive
Neon Inferno is AVAILABLE NOW!
Try out its demo and BUY the game!
[dynamiclink href="https://store.steampowered.com/app/2957720/Neon_Inferno/"]
Be sure to follow Zenovia Interactive's developer page and Retroware's publisher page to stay up-to-date on all our games, news, and more!
https://store.steampowered.com/curator/45204700-Zenovia-Interactive/
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