In this update3
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Full Neon Grid Defenders update
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Repeated intro
Hello Everyone! It's been about a week since the Demo was released and with it I gathered valuable feedback that helped me implement the changed it needed! As always I want to make the game as fun as possible so if you have any feedback feel free to share it with me here!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Neon Grid Defenders changes
New features!
New Tutorial Menu -> You can disable the tips from Settings and open an extra window with [H]
Additional card choices on after each wave
4 new upgrades
Improved the way that tower placement is done. You no longer need to select a node to place a tower. Now you can place towers by hovering over a node. Holding shift will allow you to place multiple towers.
Improve the way map upgrades/enhancements are placed. Removed the UI from the node menu and added them to the inventory. They are placed similarly to how the towers are placed.
Upgrades are now draggable to the upgrade slots. You can now open and close the inventory indepedently of the upgrade slot you've chosen. Drag your upgrades to the towers :3
You can now hide/show the card selection window to see better what path to pick.
Changelog
Overall experience got a slight nerf per difficulty level.
All towers have extra information to their tooltips.
Vector Tower FireRate 1.25 → 1.1 Range 7 → 6 Base Cost 60 → 100 Cost Increase per tower 60 → 75
Tesla Tower Dmg 75 → 100 Range 4 → 5
Plasma Tower FireRate 0.2 → 0.3 Cost 500 → 200 Cost Increase 250 → 100
Gauss Tower Fire Rate 4 → 3.5 Dmg per lvl 10 → 5 Cost 500 → 250
Mortar Tower Range 10 → 8 Cost Increase 75 → 100
Fire Tower Debuf duration 2 → 4 Bonus DMG to Armor 25% - 35%
Energy Tower Range 8 → 9
Enemy Speed card Speed 0.01 -> 0.05
Enemy Stats card Stats 0.02 -> 0.05
Bugfixes
Fixed sound sometimes got stuck on a looping repeated
Fixed spelling mistakes on cards
Fixed text popping out of UI panels on some upgrades and towers
Removed discount tile and replaced with new tile
Fixed bug where the highscore continued counting after you've been defeated
Source
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