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Steam News28 July 20241y ago

Game Progress - Update 4

Hello Everyone! It's been about a week since the Demo was released and with it I gathered valuable feedback that helped me implement the changed it needed!

In this update3

Full notes

Full Neon Grid Defenders update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone! It's been about a week since the Demo was released and with it I gathered valuable feedback that helped me implement the changed it needed! As always I want to make the game as fun as possible so if you have any feedback feel free to share it with me here!

What changed

4 fixes5 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedHello Everyone! It's been about a week since the Demo was released and with it I gathered valuable feedback that helped me implement the changed it needed! As always I want to make the game as fun as possible so if you have any feedback feel free to share it with me here!
addedNew features!New Tutorial Menu -> You can disable the tips from Settings and open an extra window with [H]
addedNew features!4 new upgrades
changedNew features!Improved the way that tower placement is done. You no longer need to select a node to place a tower. Now you can place towers by hovering over a node. Holding shift will allow you to place multiple towers.
addedNew features!Improve the way map upgrades/enhancements are placed. Removed the UI from the node menu and added them to the inventory. They are placed similarly to how the towers are placed.
changedNew features!Upgrades are now draggable to the upgrade slots. You can now open and close the inventory indepedently of the upgrade slot you've chosen. Drag your upgrades to the towers :3
Gauss Tower Fire Rate43.5Gauss Tower Fire Rate decreased, nerf5 Dmg per lvl1055 Dmg per lvl decreased, nerf5 Dmg per lvl 10 → 5 Cost5002505 Dmg per lvl 10 → 5 Cost decreased, nerfFire Tower Debuf duration24Fire Tower Debuf duration increased, buff

Neon Grid Defenders changes

changedHello Everyone! It's been about a week since the Demo was released and with it I gathered valuable feedback that helped me implement the changed it needed! As always I want to make the game as fun as possible so if you have any feedback feel free to share it with me here!
addedNew Tutorial Menu -> You can disable the tips from Settings and open an extra window with [H]
added4 new upgrades
changedImproved the way that tower placement is done. You no longer need to select a node to place a tower. Now you can place towers by hovering over a node. Holding shift will allow you to place multiple towers.
addedImprove the way map upgrades/enhancements are placed. Removed the UI from the node menu and added them to the inventory. They are placed similarly to how the towers are placed.

New features!

  • New Tutorial Menu -> You can disable the tips from Settings and open an extra window with [H]

  • Additional card choices on after each wave

  • 4 new upgrades

  • Improved the way that tower placement is done. You no longer need to select a node to place a tower. Now you can place towers by hovering over a node. Holding shift will allow you to place multiple towers.

  • Improve the way map upgrades/enhancements are placed. Removed the UI from the node menu and added them to the inventory. They are placed similarly to how the towers are placed.

  • Upgrades are now draggable to the upgrade slots. You can now open and close the inventory indepedently of the upgrade slot you've chosen. Drag your upgrades to the towers :3

  • You can now hide/show the card selection window to see better what path to pick.

Changelog

  • Overall experience got a slight nerf per difficulty level.

  • All towers have extra information to their tooltips.

  • Vector Tower FireRate 1.25 → 1.1 Range 7 → 6 Base Cost 60 → 100 Cost Increase per tower 60 → 75

  • Tesla Tower Dmg 75 → 100 Range 4 → 5

  • Plasma Tower FireRate 0.2 → 0.3 Cost 500 → 200 Cost Increase 250 → 100

  • Gauss Tower Fire Rate 4 → 3.5 Dmg per lvl 10 → 5 Cost 500 → 250

  • Mortar Tower Range 10 → 8 Cost Increase 75 → 100

  • Fire Tower Debuf duration 2 → 4 Bonus DMG to Armor 25% - 35%

  • Energy Tower Range 8 → 9

  • Enemy Speed card Speed 0.01 -> 0.05

  • Enemy Stats card Stats 0.02 -> 0.05

Bugfixes

  • Fixed sound sometimes got stuck on a looping repeated

  • Fixed spelling mistakes on cards

  • Fixed text popping out of UI panels on some upgrades and towers

  • Removed discount tile and replaced with new tile

  • Fixed bug where the highscore continued counting after you've been defeated

Source

Steam News / 28 July 2024

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