HomeGamesUpdatesPricingMethodology
Steam News5 April 20251y ago

Opening Hours UPDATE | Available April 11th

Update 1.2 is the biggest update yet will be coming out April 11th. Hundreds of hours have been poured into this update and it's all a labour of love.

In this update1

Full notes

Full Neon Blight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Security
  • Performance
addedAdditionsAdded achievements - New relic system; relics must now be equipped in the relic slots in the inventory. Other relics now activate when used from the hotbar. - Added 3 new relics. - Added new weapon: Gov’ner - Added Trinkets (14 total)! These are a new type of items for the purpose of reselling at your store. They drop from enemies and destructible props. - Added bargaining system that lets you negotiate the price to sell items at. - Added item contracts. Customers may come in for an item contract to find and turn in for higher payout. - Added item popularity. The more you sell an item the cheaper it gets. Popularity also randomly fluctuates daily. - Added 25+ new props to decorate your shop in a new build mode, some items are locked behind store rating. - Added dirty footsteps that must be cleaned in your store. - Added new reload mechanic to some weapons. - Added new ambient soundscape to the blight zone. - Added end of day results screen when going to sleep. - Added three save slots.
changedChangesImproved loot drop system including 14 new *trinkets*, that drop from enemies and are great for selling at your store. - Improved Build mode interface. - Improved store rating system that takes score of store aesthetic, cleanliness, quality of items and service. - Improved map ui, showing the world in more detail. - Store Upgrades overhaul. - The market price of items now displays a market price range. - You can no longer save in the outer border, preventing save quit exploit. - Item display have a slightly different look. - HUD has new look. - Nerfed the katana's range.
addedQOL (Quality of life)There is now a confirm prompt for when you want to go to sleep. - You can now change the name of your shop - You now heal when going to bed. - Pressing Enter in the item display UI closes the menu. - Added pickup notification with item name. - Added indicator on teleporters that haven’t been activated yet. - Added emote indicator showcasing what a customer is looking for. - Added emote indicator showcasing when someone is robbing you. - Added icons for item types. - Many bug & crash fixes.
changedKnown issueThe translation of the game at this stage is incomplete and breaks UI design, unfortunately translation for this update is not supported at the moment :(

Neon Blight changes

addedAdded achievements - New relic system; relics must now be equipped in the relic slots in the inventory. Other relics now activate when used from the hotbar. - Added 3 new relics. - Added new weapon: Gov’ner - Added Trinkets (14 total)! These are a new type of items for the purpose of reselling at your store. They drop from enemies and destructible props. - Added bargaining system that lets you negotiate the price to sell items at. - Added item contracts. Customers may come in for an item contract to find and turn in for higher payout. - Added item popularity. The more you sell an item the cheaper it gets. Popularity also randomly fluctuates daily. - Added 25+ new props to decorate your shop in a new build mode, some items are locked behind store rating. - Added dirty footsteps that must be cleaned in your store. - Added new reload mechanic to some weapons. - Added new ambient soundscape to the blight zone. - Added end of day results screen when going to sleep. - Added three save slots.
changedImproved loot drop system including 14 new *trinkets*, that drop from enemies and are great for selling at your store. - Improved Build mode interface. - Improved store rating system that takes score of store aesthetic, cleanliness, quality of items and service. - Improved map ui, showing the world in more detail. - Store Upgrades overhaul. - The market price of items now displays a market price range. - You can no longer save in the outer border, preventing save quit exploit. - Item display have a slightly different look. - HUD has new look. - Nerfed the katana's range.
addedThere is now a confirm prompt for when you want to go to sleep. - You can now change the name of your shop - You now heal when going to bed. - Pressing Enter in the item display UI closes the menu. - Added pickup notification with item name. - Added indicator on teleporters that haven’t been activated yet. - Added emote indicator showcasing what a customer is looking for. - Added emote indicator showcasing when someone is robbing you. - Added icons for item types. - Many bug & crash fixes.
changedThe translation of the game at this stage is incomplete and breaks UI design, unfortunately translation for this update is not supported at the moment :(

Update 1.2 is the biggest update yet will be coming out April 11th. Hundreds of hours have been poured into this update and it's all a labour of love.

When I first started making this game, it was a small passion project made out of the bedroom of my parent's house. Now almost 3 years past its released and 7 years past it's development start, I'm releasing the update that I feel truly brings the game together.

So is this it? Is this the last update? Maybe, maybe not. Game development is hard and time consuming and priorities have to change. This is also what I said last time I released an update and that's why I don't have a straight answer. What I do know is that Neon Blight will always have a place in my heart and I still have tons of cool ideas for what this game could become. Maybe with your help we can make it happen eventually!

Till next time!

Additions

  • Added achievements - New relic system; relics must now be equipped in the relic slots in the inventory. Other relics now activate when used from the hotbar. - Added 3 new relics. - Added new weapon: Gov’ner - Added Trinkets (14 total)! These are a new type of items for the purpose of reselling at your store. They drop from enemies and destructible props. - Added bargaining system that lets you negotiate the price to sell items at. - Added item contracts. Customers may come in for an item contract to find and turn in for higher payout. - Added item popularity. The more you sell an item the cheaper it gets. Popularity also randomly fluctuates daily. - Added 25+ new props to decorate your shop in a new build mode, some items are locked behind store rating. - Added dirty footsteps that must be cleaned in your store. - Added new reload mechanic to some weapons. - Added new ambient soundscape to the blight zone. - Added end of day results screen when going to sleep. - Added three save slots.

Changes

  • Improved loot drop system including 14 new *trinkets*, that drop from enemies and are great for selling at your store. - Improved Build mode interface. - Improved store rating system that takes score of store aesthetic, cleanliness, quality of items and service. - Improved map ui, showing the world in more detail. - Store Upgrades overhaul. - The market price of items now displays a market price range. - You can no longer save in the outer border, preventing save quit exploit. - Item display have a slightly different look. - HUD has new look. - Nerfed the katana's range.

QOL (Quality of life)

  • There is now a confirm prompt for when you want to go to sleep. - You can now change the name of your shop - You now heal when going to bed. - Pressing Enter in the item display UI closes the menu. - Added pickup notification with item name. - Added indicator on teleporters that haven’t been activated yet. - Added emote indicator showcasing what a customer is looking for. - Added emote indicator showcasing when someone is robbing you. - Added icons for item types. - Many bug & crash fixes.

Known issue

  • The translation of the game at this stage is incomplete and breaks UI design, unfortunately translation for this update is not supported at the moment :(

Source

Steam News / 5 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.