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Steam News19 May 20261mo ago

Update on 1.2.3.0

Hello everyone! Wanted to come here and chat with you on what's coming next for Neon Blight. I'm currently hard at work on update 1.2.3.0 and it's advancing well!

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Full Neon Blight update

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Repeated intro

Hello everyone! Wanted to come here and chat with you on what's coming next for Neon Blight. I'm currently hard at work on update 1.2.3.0 and it's advancing well!

What changed

0 fixes3 additions2 changes0 removals
  • Workshop
  • Store
  • Events
  • Performance
addedOne of the latest additions I'm most excited about is weapon augments. In this next update, you'll FINALLY be able to use the weapon workshop. You'll need to collect metal scrap to augment your weapon. Each weapon has three augment tiers that modify stats. You'll find that each weapon upgrades in a different way; some will even have more specialized augments. For example, the third augment for the Eclipse-32 adds a silencer, Crystallized Death gets a strong and more focused shot and the mega mate 80 gets to a penetrating effect. There are more variations, but I'll keep them secret for you to discover. I'm very excited about this feature, it'll give players reason to keep certain weapons, and experiment with the available augments.
addedAnother huge addition is the basement expansion! Now, you'll be able to unlock a basement area within the upgrade screen of your shop computer. This is a feature I've meant to add for a long time, but it was something I needed to work towards, to make sure nothing broke unexpectedly. The work I've done in the past couple years were paving the way for future updates, and this was no different. Lot's of improvement were done to the shop, customer logic and save system for this to be possible. You'll be able to decorate the basement and add item display's just like in the main room, but the priority of it is how it differs. Customers will only visit the basement if they've gone through the main room first, meaning items in the basement become "second picks". Something to keep in mind while planning your layout.
addedI've also been exploring with more interactivity for customers, a new feature I'm working on is demands. Customers will approach you with a description of what they want, and you'll have to grab a fitting item to give them. A small addition, but an extra thing to lookout for while your store is open. I'd like to add more personality to the customers, through behaviors and interactions. I'm still weighing my options and norrowing down what can be done in this space, but expect to see some improvements in this area. If you have anything you'd like to see in customer interactions, let me know! I'd love to hear your opinions and feedback.
changedThe last feature I want to speak on is bounty hunting. You'll be able to pick bounties where you are tasked to eliminate certain opponents. Completing them will give you money and bounty points that you'll be able to spend on rewards. Overtime you'll unlock more bounty difficulties and different rewards. This feature was originally planned to be included in this update, but debating pushing it to next update, to give it more time to bake. Any feedback regarding this is also welcome.
changedLike usual, this update will also come with more bug and crash fixes, an endless battle that I will valiantly fight... I think most of the major crashes have been ironed out, the ones remaining seem to be happening on specific edge cases, but I could be wrong. Like always if you find something, say something!

Neon Blight changes

addedOne of the latest additions I'm most excited about is weapon augments. In this next update, you'll FINALLY be able to use the weapon workshop. You'll need to collect metal scrap to augment your weapon. Each weapon has three augment tiers that modify stats. You'll find that each weapon upgrades in a different way; some will even have more specialized augments. For example, the third augment for the Eclipse-32 adds a silencer, Crystallized Death gets a strong and more focused shot and the mega mate 80 gets to a penetrating effect. There are more variations, but I'll keep them secret for you to discover. I'm very excited about this feature, it'll give players reason to keep certain weapons, and experiment with the available augments.
addedAnother huge addition is the basement expansion! Now, you'll be able to unlock a basement area within the upgrade screen of your shop computer. This is a feature I've meant to add for a long time, but it was something I needed to work towards, to make sure nothing broke unexpectedly. The work I've done in the past couple years were paving the way for future updates, and this was no different. Lot's of improvement were done to the shop, customer logic and save system for this to be possible. You'll be able to decorate the basement and add item display's just like in the main room, but the priority of it is how it differs. Customers will only visit the basement if they've gone through the main room first, meaning items in the basement become "second picks". Something to keep in mind while planning your layout.
addedI've also been exploring with more interactivity for customers, a new feature I'm working on is demands. Customers will approach you with a description of what they want, and you'll have to grab a fitting item to give them. A small addition, but an extra thing to lookout for while your store is open. I'd like to add more personality to the customers, through behaviors and interactions. I'm still weighing my options and norrowing down what can be done in this space, but expect to see some improvements in this area. If you have anything you'd like to see in customer interactions, let me know! I'd love to hear your opinions and feedback.
changedThe last feature I want to speak on is bounty hunting. You'll be able to pick bounties where you are tasked to eliminate certain opponents. Completing them will give you money and bounty points that you'll be able to spend on rewards. Overtime you'll unlock more bounty difficulties and different rewards. This feature was originally planned to be included in this update, but debating pushing it to next update, to give it more time to bake. Any feedback regarding this is also welcome.
changedLike usual, this update will also come with more bug and crash fixes, an endless battle that I will valiantly fight... I think most of the major crashes have been ironed out, the ones remaining seem to be happening on specific edge cases, but I could be wrong. Like always if you find something, say something!

One of the latest additions I'm most excited about is weapon augments. In this next update, you'll FINALLY be able to use the weapon workshop. You'll need to collect metal scrap to augment your weapon. Each weapon has three augment tiers that modify stats. You'll find that each weapon upgrades in a different way; some will even have more specialized augments. For example, the third augment for the Eclipse-32 adds a silencer, Crystallized Death gets a strong and more focused shot and the mega mate 80 gets to a penetrating effect. There are more variations, but I'll keep them secret for you to discover. I'm very excited about this feature, it'll give players reason to keep certain weapons, and experiment with the available augments.

Another huge addition is the basement expansion! Now, you'll be able to unlock a basement area within the upgrade screen of your shop computer. This is a feature I've meant to add for a long time, but it was something I needed to work towards, to make sure nothing broke unexpectedly. The work I've done in the past couple years were paving the way for future updates, and this was no different. Lot's of improvement were done to the shop, customer logic and save system for this to be possible. You'll be able to decorate the basement and add item display's just like in the main room, but the priority of it is how it differs. Customers will only visit the basement if they've gone through the main room first, meaning items in the basement become "second picks". Something to keep in mind while planning your layout.

I've also been exploring with more interactivity for customers, a new feature I'm working on is demands. Customers will approach you with a description of what they want, and you'll have to grab a fitting item to give them. A small addition, but an extra thing to lookout for while your store is open. I'd like to add more personality to the customers, through behaviors and interactions. I'm still weighing my options and norrowing down what can be done in this space, but expect to see some improvements in this area. If you have anything you'd like to see in customer interactions, let me know! I'd love to hear your opinions and feedback.

The last feature I want to speak on is bounty hunting. You'll be able to pick bounties where you are tasked to eliminate certain opponents. Completing them will give you money and bounty points that you'll be able to spend on rewards. Overtime you'll unlock more bounty difficulties and different rewards. This feature was originally planned to be included in this update, but debating pushing it to next update, to give it more time to bake. Any feedback regarding this is also welcome.

Like usual, this update will also come with more bug and crash fixes, an endless battle that I will valiantly fight... I think most of the major crashes have been ironed out, the ones remaining seem to be happening on specific edge cases, but I could be wrong. Like always if you find something, say something!

For now, there won't be any more hotfixes UNTIL the next major update, which should be coming out in June. A little behind the roadmap schedule, but I really want to make sure I nail these additions down.

That's it for now, enjoy the nice weather outside before it gets too hot, and I'll see you soon!

Source

Steam News / 19 May 2026

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