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Steam News30 June 20261mo ago

0.10.126 - Visibility & Consistency

0.10.126 - Visibility & Consistency This patch improves lighting and camera behavior, as well as some improvements to handling when landing on boost pads.

In this update1

Full notes

Full NEODRIVE update

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What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
changed0.10.126 - Visibility & ConsistencyThis patch improves lighting and camera behavior, as well as some improvements to handling when landing on boost pads. You'll still need to land with at least one wheel and not bounce the nose off the track, but landings, especially on Second Inversion, should feel much more consistent now.
changed0.10.126 - Visibility & ConsistencyI also updated camera feel. In my code to smooth it, I had accidentally made it somewhat framerate-dependent, so this update decouples it from the framerate.
changedAll Changesincreased camera snappiness
changedAll Changesupdated ramp readability by making the chevrons glow in the dark
changedAll Changesupdated lighting in Second Inversion
addedAll Changesadded another line of boost pads in Second Inversion

NEODRIVE changes

changedThis patch improves lighting and camera behavior, as well as some improvements to handling when landing on boost pads. You'll still need to land with at least one wheel and not bounce the nose off the track, but landings, especially on Second Inversion, should feel much more consistent now.
changedI also updated camera feel. In my code to smooth it, I had accidentally made it somewhat framerate-dependent, so this update decouples it from the framerate.
changedincreased camera snappiness
changedupdated ramp readability by making the chevrons glow in the dark
changedupdated lighting in Second Inversion

0.10.126 - Visibility & Consistency

This patch improves lighting and camera behavior, as well as some improvements to handling when landing on boost pads. You'll still need to land with at least one wheel and not bounce the nose off the track, but landings, especially on Second Inversion, should feel much more consistent now.

I also updated camera feel. In my code to smooth it, I had accidentally made it somewhat framerate-dependent, so this update decouples it from the framerate.

All Changes

  • increased camera snappiness

  • standardized landing behavior on magnetic tracks at high speed

  • updated ramp readability by making the chevrons glow in the dark

  • updated lighting in Second Inversion

  • added another line of boost pads in Second Inversion

If you're curious about the code behind the magnetic tracks, you can find it on my blog.

Source

Steam News / 30 June 2026

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