Full notes
Full NEODRIVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Fixes
- Gameplay
- Performance
NEODRIVE changes
First Track Update (+Bugfixes)
Added a new track to Stage 2, Second Inversion
fixed a UI bug where time splits would be displayed incorrectly on multilap tracks
optimized garbage collection on frequently-updating timer UI elements
fixed a bug where disconnecting the controller or opening the Steam overlay would open the pause menu when it wouldn’t ordinarily be allowed to open
removed the link to the Steam page from the main menu
updated the feedback icon in the main menu
reset the car body roll on respawn
support limiting to 90 FPS
removed the rock jutting on the second-to-last turn outside of Canyon Bends and extended the guardrail
added music credits
fixed a bug where switching songs would make the game hang for a moment
fixed a bug where crossing finish lines on multilap tracks might not register correctly
I will be working on more tracks and potentially improving the magnet track logic if need be this week. Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
