What changed
1 fix0 additions0 changes0 removals
fixedHere's the changelog for NEO Impossible Bosses build 0.06. There's not many gameplay changes for this update, it's mostly a translation and asset update. Gameplay Changes: - Boss hitpoint balancing now accounts for attack speed. - Gold reduction from pausing too much, up to -200 gold. - Windblessed arrows health bonus set to 200 from 500. - Camera limit tweaks - DBM's Flame Charge ability now pushes enemy units. - The Great Spirit Oak Mother's mass entangling roots ability now has a minor visual rework. - Ji'loch the Imprisoned Demonic Eruption ability now follows a different pattern. - New names for bosses! Other Changes: - Simplified Chinese is now available. - Fixed crash when transitioning between replays - Replays now record text and have a point-of-view system to look from the player's perspective. - Some audio and visual updates. - Fixed text input from IME keyboards. - Many minor text changes.
- Windblessed arrows health bonus set500→200↓- Windblessed arrows health bonus set decreased, nerfNEO Impossible Bosses changes
fixedHere's the changelog for NEO Impossible Bosses build 0.06. There's not many gameplay changes for this update, it's mostly a translation and asset update. Gameplay Changes: - Boss hitpoint balancing now accounts for attack speed. - Gold reduction from pausing too much, up to -200 gold. - Windblessed arrows health bonus set to 200 from 500. - Camera limit tweaks - DBM's Flame Charge ability now pushes enemy units. - The Great Spirit Oak Mother's mass entangling roots ability now has a minor visual rework. - Ji'loch the Imprisoned Demonic Eruption ability now follows a different pattern. - New names for bosses! Other Changes: - Simplified Chinese is now available. - Fixed crash when transitioning between replays - Replays now record text and have a point-of-view system to look from the player's perspective. - Some audio and visual updates. - Fixed text input from IME keyboards. - Many minor text changes.
Here's the changelog for NEO Impossible Bosses build 0.06. There's not many gameplay changes for this update, it's mostly a translation and asset update.
Gameplay Changes
- Boss hitpoint balancing now accounts for attack speed. - Gold reduction from pausing too much, up to -200 gold. - Windblessed arrows health bonus set to 200 from 500. - Camera limit tweaks - DBM's Flame Charge ability now pushes enemy units. - The Great Spirit Oak Mother's mass entangling roots ability now has a minor visual rework. - Ji'loch the Imprisoned Demonic Eruption ability now follows a different pattern. - New names for bosses!
Other Changes
- Simplified Chinese is now available. - Fixed crash when transitioning between replays - Replays now record text and have a point-of-view system to look from the player's perspective. - Some audio and visual updates. - Fixed text input from IME keyboards. - Many minor text changes.