What changed
1 fix0 additions0 changes0 removals
fixedHere's the changelog for NEO Impossible Bosses build 0.05. Major Changes - Boss damage rework. Bosses now deal more damage overall. - Boss scripting sequences adjusted. - Armor to damage reduction tweaked. - Mana pools tweaked and increased for all heroes. Priestess Hallowed Heal now takes 2 seconds channeling time, with 1 second cooldown. Hallowed Heal now heals 1000 from 700. Healing Spirit now heals 750 from 500. Holy Nova now heals 800 from 600. Boss: Ji'loch the Imprisoned - Demonic Eruption ability now reworked. - Fear Bomb ability now summons multiple fear bombs. Boss: Twin Frost Elementals - Blizzard now spawns 2 blizzards that move around the arena. Bugfixes: - Paladin: Fixed Protection Link armor gain. - Fixed units being unable to follow commands after being stunned while casting an ability. - Fixed Victory Text - Fixed buying item crash - Fixed Count Winkus script crash - Fixed status effect stack restoration (Frostbite) Item Changes - Mana associated items have mana restored/maximum mana amounts increased - Steel Cover: Health changed to 400 from 1000 - Grand Helm: Health changed to 200 from 400. - Holy Cross: Heal Bonus increased to 100 from 75. - Fairy Charm: Item bonus now reduces 1 second channel time from Hallowed Heal. Heal Bonus increased to 120 from 80. Item is now unique. - Totemic Mask: Health changed to 500 from 800. Armor decreased to 5 from 6. - Vindicator's Seal: Damage changed to 20 from 25. Removed ability damage, removed health regeneration. Attack speed set to +0.75 percent. - Order's Sigil: Health change to 300 from 700, Health Regen set to +25, Armor set to +3, Attack Speed set to +0.75 percent. As always, the leaderboards have been reset. Our future roadmap is: - Adding some form of guild bank to the game - Polishing Boss encounters - Hard mode abilities/tweaks Thanks to our testers for the help in balancing the game!
NEO Impossible Bosses changes
fixedHere's the changelog for NEO Impossible Bosses build 0.05. Major Changes - Boss damage rework. Bosses now deal more damage overall. - Boss scripting sequences adjusted. - Armor to damage reduction tweaked. - Mana pools tweaked and increased for all heroes. Priestess Hallowed Heal now takes 2 seconds channeling time, with 1 second cooldown. Hallowed Heal now heals 1000 from 700. Healing Spirit now heals 750 from 500. Holy Nova now heals 800 from 600. Boss: Ji'loch the Imprisoned - Demonic Eruption ability now reworked. - Fear Bomb ability now summons multiple fear bombs. Boss: Twin Frost Elementals - Blizzard now spawns 2 blizzards that move around the arena. Bugfixes: - Paladin: Fixed Protection Link armor gain. - Fixed units being unable to follow commands after being stunned while casting an ability. - Fixed Victory Text - Fixed buying item crash - Fixed Count Winkus script crash - Fixed status effect stack restoration (Frostbite) Item Changes - Mana associated items have mana restored/maximum mana amounts increased - Steel Cover: Health changed to 400 from 1000 - Grand Helm: Health changed to 200 from 400. - Holy Cross: Heal Bonus increased to 100 from 75. - Fairy Charm: Item bonus now reduces 1 second channel time from Hallowed Heal. Heal Bonus increased to 120 from 80. Item is now unique. - Totemic Mask: Health changed to 500 from 800. Armor decreased to 5 from 6. - Vindicator's Seal: Damage changed to 20 from 25. Removed ability damage, removed health regeneration. Attack speed set to +0.75 percent. - Order's Sigil: Health change to 300 from 700, Health Regen set to +25, Armor set to +3, Attack Speed set to +0.75 percent. As always, the leaderboards have been reset. Our future roadmap is: - Adding some form of guild bank to the game - Polishing Boss encounters - Hard mode abilities/tweaks Thanks to our testers for the help in balancing the game!
Here's the changelog for NEO Impossible Bosses build 0.05. Major Changes - Boss damage rework. Bosses now deal more damage overall. - Boss scripting sequences adjusted. - Armor to damage reduction tweaked. - Mana pools tweaked and increased for all heroes. Priestess Hallowed Heal now takes 2 seconds channeling time, with 1 second cooldown. Hallowed Heal now heals 1000 from 700. Healing Spirit now heals 750 from 500. Holy Nova now heals 800 from 600.
Boss
Ji'loch the Imprisoned - Demonic Eruption ability now reworked. - Fear Bomb ability now summons multiple fear bombs.
Boss
Twin Frost Elementals - Blizzard now spawns 2 blizzards that move around the arena.
Bugfixes
- Paladin: Fixed Protection Link armor gain. - Fixed units being unable to follow commands after being stunned while casting an ability. - Fixed Victory Text - Fixed buying item crash - Fixed Count Winkus script crash - Fixed status effect stack restoration (Frostbite) Item Changes - Mana associated items have mana restored/maximum mana amounts increased - Steel Cover: Health changed to 400 from 1000 - Grand Helm: Health changed to 200 from 400. - Holy Cross: Heal Bonus increased to 100 from 75. - Fairy Charm: Item bonus now reduces 1 second channel time from Hallowed Heal. Heal Bonus increased to 120 from 80. Item is now unique. - Totemic Mask: Health changed to 500 from 800. Armor decreased to 5 from 6. - Vindicator's Seal: Damage changed to 20 from 25. Removed ability damage, removed health regeneration. Attack speed set to +0.75 percent. - Order's Sigil: Health change to 300 from 700, Health Regen set to +25, Armor set to +3, Attack Speed set to +0.75 percent. As always, the leaderboards have been reset.
Our future roadmap is
- Adding some form of guild bank to the game - Polishing Boss encounters - Hard mode abilities/tweaks Thanks to our testers for the help in balancing the game!