What changed
0 fixes0 additions1 change0 removals
changedHere's the patch notes for v1.03! Major Features - The Hall of Fame can be accessed via the main menu in-game! Each patch, players who score well in leaderboards will be mentioned there. We also have a youtube channel in which some of the playthroughs will be recorded and shown there. - Single Player AI is available! For players who can't micro a party of heroes even with pausing, your ranged heroes will be able to automate the usage of some of their abilities. For example, the priestess will be able to automatically cast Hallowed Heal on injured allies close by. However, usage of the AI mode will add +5 pause points to your score when uploaded. Tweaks + Content - 3 New Items! Mana Gloves +18 Ability Damage +2 Mana Regen -7.5% mana cost reduction to abilities Credits: NFWar Spellblade +15 Damage +3.5% Attack Speed +2 Mana Regen +200 Health +15 Ability Damage Credits: NFWar Power Fist +8.5% attack speed +15 Damage +200 Health The Guardian's Thunder Clap ability now knocks enemies back. Credits: PeeKay - Tactical Pausing has text changes telling players that each pause reduces their potential gold rewards. - Quebrach the Spirit Oak Mother now no longer takes damage thanks to barkskin(previously reduced to 99%). Treants Sacrificing/Exploding near it will put a stack of Weakened Soul on it. - The Deadly Boss Machine's ultimate on hard mode has pattern changes and major tweaks. Electric balls now move during this phase. - Fujin the Wind Demon's ultimate in hard mode has received minor tweaks. - Balazar the Necromancer's Spirit Drain now has a cutoff range and speed reduction applied that varies based on difficulty. - Count Winkus's projectiles are now slower based on player count, do more damage and bypass armor on Impossible Difficulty. His Lightning Strikes now scale based on player count. - The number of attacks Gravenous the Brute's does before using his Pummel ability has been increased. - Madrona the Dragon Matriarch(Hard difficulty) dragon bombs no longer damage friendly units. - Dragon whelp hit points have been increased. - Mana Horrors now attack the players after accumulating a number of stacked buffs (hard mode). - Void Tear AOE intervals has been reduced to 3 from 4. - Summon Flame pillars now spawn based on player count. - Ji'loch the Imprisoned's ultimate damage has been increased. - Boss loot table adjustments. - Boss hp/damage tweaks in Impossible difficulty. - Heroes now auto-attack if an enemy is within their sight range. - You may now transfer items to other heroes by 'dropping' items on them (ala War3). Fixes - Desync during the Quebrach encounter fixed. - Fixed pause input when viewing replays with impossible difficulty. - Party Portrait mouseover text fix. This is a major patch; hopefully all the desync problems have been fixed with this. Have fun!
NEO Impossible Bosses changes
changedHere's the patch notes for v1.03! Major Features - The Hall of Fame can be accessed via the main menu in-game! Each patch, players who score well in leaderboards will be mentioned there. We also have a youtube channel in which some of the playthroughs will be recorded and shown there. - Single Player AI is available! For players who can't micro a party of heroes even with pausing, your ranged heroes will be able to automate the usage of some of their abilities. For example, the priestess will be able to automatically cast Hallowed Heal on injured allies close by. However, usage of the AI mode will add +5 pause points to your score when uploaded. Tweaks + Content - 3 New Items! Mana Gloves +18 Ability Damage +2 Mana Regen -7.5% mana cost reduction to abilities Credits: NFWar Spellblade +15 Damage +3.5% Attack Speed +2 Mana Regen +200 Health +15 Ability Damage Credits: NFWar Power Fist +8.5% attack speed +15 Damage +200 Health The Guardian's Thunder Clap ability now knocks enemies back. Credits: PeeKay - Tactical Pausing has text changes telling players that each pause reduces their potential gold rewards. - Quebrach the Spirit Oak Mother now no longer takes damage thanks to barkskin(previously reduced to 99%). Treants Sacrificing/Exploding near it will put a stack of Weakened Soul on it. - The Deadly Boss Machine's ultimate on hard mode has pattern changes and major tweaks. Electric balls now move during this phase. - Fujin the Wind Demon's ultimate in hard mode has received minor tweaks. - Balazar the Necromancer's Spirit Drain now has a cutoff range and speed reduction applied that varies based on difficulty. - Count Winkus's projectiles are now slower based on player count, do more damage and bypass armor on Impossible Difficulty. His Lightning Strikes now scale based on player count. - The number of attacks Gravenous the Brute's does before using his Pummel ability has been increased. - Madrona the Dragon Matriarch(Hard difficulty) dragon bombs no longer damage friendly units. - Dragon whelp hit points have been increased. - Mana Horrors now attack the players after accumulating a number of stacked buffs (hard mode). - Void Tear AOE intervals has been reduced to 3 from 4. - Summon Flame pillars now spawn based on player count. - Ji'loch the Imprisoned's ultimate damage has been increased. - Boss loot table adjustments. - Boss hp/damage tweaks in Impossible difficulty. - Heroes now auto-attack if an enemy is within their sight range. - You may now transfer items to other heroes by 'dropping' items on them (ala War3). Fixes - Desync during the Quebrach encounter fixed. - Fixed pause input when viewing replays with impossible difficulty. - Party Portrait mouseover text fix. This is a major patch; hopefully all the desync problems have been fixed with this. Have fun!
Here's the patch notes for v1.03! Major Features - The Hall of Fame can be accessed via the main menu in-game! Each patch, players who score well in leaderboards will be mentioned there. We also have a youtube channel in which some of the playthroughs will be recorded and shown there. - Single Player AI is available! For players who can't micro a party of heroes even with pausing, your ranged heroes will be able to automate the usage of some of their abilities. For example, the priestess will be able to automatically cast Hallowed Heal on injured allies close by. However, usage of the AI mode will add +5 pause points to your score when uploaded. Tweaks + Content - 3 New Items! Mana Gloves +18 Ability Damage +2 Mana Regen -7.5% mana cost reduction to abilities Credits: NFWar Spellblade +15 Damage +3.5% Attack Speed +2 Mana Regen +200 Health +15 Ability Damage Credits: NFWar Power Fist +8.5% attack speed +15 Damage +200 Health The Guardian's Thunder Clap ability now knocks enemies back. Credits: PeeKay - Tactical Pausing has text changes telling players that each pause reduces their potential gold rewards. - Quebrach the Spirit Oak Mother now no longer takes damage thanks to barkskin(previously reduced to 99%). Treants Sacrificing/Exploding near it will put a stack of Weakened Soul on it. - The Deadly Boss Machine's ultimate on hard mode has pattern changes and major tweaks. Electric balls now move during this phase. - Fujin the Wind Demon's ultimate in hard mode has received minor tweaks. - Balazar the Necromancer's Spirit Drain now has a cutoff range and speed reduction applied that varies based on difficulty. - Count Winkus's projectiles are now slower based on player count, do more damage and bypass armor on Impossible Difficulty. His Lightning Strikes now scale based on player count. - The number of attacks Gravenous the Brute's does before using his Pummel ability has been increased. - Madrona the Dragon Matriarch(Hard difficulty) dragon bombs no longer damage friendly units. - Dragon whelp hit points have been increased. - Mana Horrors now attack the players after accumulating a number of stacked buffs (hard mode). - Void Tear AOE intervals has been reduced to 3 from 4. - Summon Flame pillars now spawn based on player count. - Ji'loch the Imprisoned's ultimate damage has been increased. - Boss loot table adjustments. - Boss hp/damage tweaks in Impossible difficulty. - Heroes now auto-attack if an enemy is within their sight range. - You may now transfer items to other heroes by 'dropping' items on them (ala War3). Fixes - Desync during the Quebrach encounter fixed. - Fixed pause input when viewing replays with impossible difficulty. - Party Portrait mouseover text fix. This is a major patch; hopefully all the desync problems have been fixed with this. Have fun!