Full notes
Full Nekomancy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
*Added wall running *10 new charms *Added Hard mode which is the old normal, normal is the old easy, easy is easier *A new room on each map *Added outlines to most objects *Mouse movement is much smoother *If a map generates without a way out, it creates a new map *Enemies with no navigation bug fixed *Charms now properly reflect their pattern type *Flying enemies die after a while to prevent players from getting stuck *Lots more bug fixes and balance tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
