Full notes
Full Nekomancy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Compatibility
Toon style graphics overhaul
Better and moodier lighting and bloom
Grass!
Better spell visuals
Refactored spell system for optimization
Removed windup for tap spells
Enemies are stunned when hit and wont be knocked back till they stop taking damage
Spell cap setting
Report bugs button in settings
Spells can be bound infinitely
Spells can be corrupted infinitely
Lots of spell shape tweaks for weird edge cases
Beams bounce correctly
Lots more!
Nekomancy needed some tlc and I learned a lot that could be applied from Wyrd Gun, so I made an update! The change was significant enough I created a beta branch for the version that has been up for the last year, you can access it in properties by typing the code "classicversion" in betas. Ill probably continue to work on other projects for a bit, but I will fix any bugs reported through the in-game bug reporter! Thanks for playing! You rule!
Source
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