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Steam News1 February 20215y ago

Playable demo version 2 is now online!

Changelog Menu improvements Fixed issues with UI enabled toggle in menu meaning toggle in-game is unavailable Improved volume sliders Various model, texture, material, and general visual changes Added dash Added new sum

Full notes

Full Necromancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions10 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
changedMenu improvements
fixedFixed issues with UI enabled toggle in menu meaning toggle in-game is unavailable
changedImproved volume sliders
addedAdded dash
addedAdded new summon (Juggernaut), and key binding to switch between summons
addedAdded helixes to various enemies for better visibility

Necromancer changes

changedMenu improvements
fixedFixed issues with UI enabled toggle in menu meaning toggle in-game is unavailable
changedImproved volume sliders
addedAdded dash
addedAdded new summon (Juggernaut), and key binding to switch between summons

Changelog

  • Menu improvements

  • Fixed issues with UI enabled toggle in menu meaning toggle in-game is unavailable

  • Improved volume sliders

  • Various model, texture, material, and general visual changes

  • Added dash

  • Added new summon (Juggernaut), and key binding to switch between summons

  • Added helixes to various enemies for better visibility

  • Reworked juggernaut motion. Juggernauts no longer charge at you (this is now done by smaller "Terror" enemies that swarm you) but instead lob damaging explosive barrages.

  • Removed and redid tutorial system for tips, including lore system that gives more information over time. Tutorials, tips and lore now show in pre-game "loading" screen.

  • Added several "UI towers" to help see more in-game information, including powerup duration, and inventory

  • Moved placement of some of the spawn points to be easier to see enemies coming out of

  • Changed shoot rate for weapons such as shotgun and crucifier, improved projectile speed for Bonebag

  • Reworked projectiles for Reaver for much better performance

  • Several other performance improvements in code, graphics, and enemy behaviour

  • Made some adjustments to graphics quality settings for performance

  • Several animation improvements such as "dissolve" effect on deaths, improvements to soul spending animations / casting animations

  • Improved death screen and personal best notification

Source

Steam News / 1 February 2021

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