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Steam News5 March 20206y ago

Milly Marathon Fixes, and some Humility for you.

Milly Marathon Fixes: -Added 9 new achievements for Milly Marathon mode. --If you already beat anything in Milly Marathon, just look at the records page to get those achievements instead of replaying it.

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Full Necrolepsy update

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What changed

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  • Balance
fixedMilly Marathon Fixes: -Added 9 new achievements for Milly Marathon mode. --If you already beat anything in Milly Marathon, just look at the records page to get those achievements instead of replaying it. You can replay it if you'd like, though. It'll work that way too. -Should have fixed a glitch where entering the Blue Necromancer's place forced a Nightmare on Lira. -Made it so the bosses behave more like they do in Lina Labyrinth and are just chilling out waiting for you. -Fixed a few glitches where the bosses did not delete their projectiles on death in arcade mode. -Fixed a nasty glitch on arcade mode where the music didn't come back on certain screens. -Jeez, it's always Arcade mode where Necrolepsy has had the most annoying problems, lol. Other fixes: -Improved the Black Necromancer fight: --Made his final phase encompass a larger portion of the fight, and made the rest of the parts shorter as well. (equal 4ths of health before, now last 1/3rd is the last phase, with the rest packed in before it) --Made the projectiles he fires out of his hands have a higher delay rate for firing, and also aligned them better with his hands. --Duration of his stun state after attacking increased from 4 seconds to 5. --Health has been increased back to what it was before (500)

Necrolepsy changes

fixedMilly Marathon Fixes: -Added 9 new achievements for Milly Marathon mode. --If you already beat anything in Milly Marathon, just look at the records page to get those achievements instead of replaying it. You can replay it if you'd like, though. It'll work that way too. -Should have fixed a glitch where entering the Blue Necromancer's place forced a Nightmare on Lira. -Made it so the bosses behave more like they do in Lina Labyrinth and are just chilling out waiting for you. -Fixed a few glitches where the bosses did not delete their projectiles on death in arcade mode. -Fixed a nasty glitch on arcade mode where the music didn't come back on certain screens. -Jeez, it's always Arcade mode where Necrolepsy has had the most annoying problems, lol. Other fixes: -Improved the Black Necromancer fight: --Made his final phase encompass a larger portion of the fight, and made the rest of the parts shorter as well. (equal 4ths of health before, now last 1/3rd is the last phase, with the rest packed in before it) --Made the projectiles he fires out of his hands have a higher delay rate for firing, and also aligned them better with his hands. --Duration of his stun state after attacking increased from 4 seconds to 5. --Health has been increased back to what it was before (500)

Milly Marathon Fixes

-Added 9 new achievements for Milly Marathon mode. --If you already beat anything in Milly Marathon, just look at the records page to get those achievements instead of replaying it. You can replay it if you'd like, though. It'll work that way too. -Should have fixed a glitch where entering the Blue Necromancer's place forced a Nightmare on Lira. -Made it so the bosses behave more like they do in Lina Labyrinth and are just chilling out waiting for you. -Fixed a few glitches where the bosses did not delete their projectiles on death in arcade mode. -Fixed a nasty glitch on arcade mode where the music didn't come back on certain screens. -Jeez, it's always Arcade mode where Necrolepsy has had the most annoying problems, lol.

Other fixes

-Improved the Black Necromancer fight: --Made his final phase encompass a larger portion of the fight, and made the rest of the parts shorter as well. (equal 4ths of health before, now last 1/3rd is the last phase, with the rest packed in before it) --Made the projectiles he fires out of his hands have a higher delay rate for firing, and also aligned them better with his hands. --Duration of his stun state after attacking increased from 4 seconds to 5. --Health has been increased back to what it was before (500)

For the humility part. I'm going to be honest. Necrolepsy isn't selling well. I've been pushing it and talking to many games publications and content creators to see if they're interested, but I've had very few takers. That's how it is in the industry, it's extremely rough.

I suppose what I'm asking of you is to make sure that the positive reception the game has isn't wrong. If you know of anyone that's got a sizeable platform that would be willing to play this game, I'll absolutely send them a review copy and let them get into it.

I want this game to be at least moderately successful, nothing unrealistic like Undertale, Celeste or Freedom Planet numbers, just enough that I can pay off some debt and work on the next project. I already thought I'd be saving some time and money by not using a Kickstarter and working for the money myself on Necrolepsy, but even that small budget hasn't broken even yet.

All I'm saying is if you know someone or are friends with someone that can talk about Necrolepsy, let me know. I really need help pushing this game more into the market and I'd love for more people to get into it. You can contact me on twitter with @NecrolepsyGame or use the steam forums if you know of someone I could get in contact with. Thank you.

Source

Steam News / 5 March 2020

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