What changed
1 fix3 additions2 changes1 removal
- Gameplay
- UI and audio
- Performance
- Balance
addedIf you enjoy using and/or programming a non-trivial weapon, you're going to like the new toys.
addedContent: * Added Plasmaflare weapon - a dangerous engine that leaves a deadly trail, also allows strafing * Added Plasmaflare drone launcher weapon * Added Minecaster and Mega Minecaster weapons * Added Minecaster drone launcher weapon * Added 3 new body parts * Added 1 new wing parts * Added 2 new Cult bosses * Added 2 new music tracks (remixes done over the existing ones)
changedCampaign: * Added a science funding mechanic - it is now possible to research things faster if you have enough credits * Added extra difficulty options (available through the custom difficulty option) * Added a cult fleet power value for corrupted planets (hover over a planet to see it) * Cult will now be much tamer when they are left with 0 planets * Cerebra now has an extra mission that will grant and Android prototype for free
addedDescriptions/UX: * Implicit args (command-embedded) are now highlighted in purple inside command's description * Added ATK and DEF % info to their descriptions * Reworked weapon fire arc attr icon - now it's a full swing to clarify the distinction with a half-measure command * Expanded some sections of the in-game manual * Added some missing translation keys
fixedBug fixes: * Fixed a crash when submitting a sandbox vessel with bound scripts * Fixed Cerebra final test spawning after being completed * Fixed a sandbox simulation crashing when using Androids with "cursor position" command
removedMisc: * Reworked vessel movement physics - it's now more realistic and preserves both engine and external velocities * Drones are now considered to be Androids from the game's perspective * An attempt to remove the annoying cmd window launched along with the game on Windows
NebuLeet changes
addedIf you enjoy using and/or programming a non-trivial weapon, you're going to like the new toys.
addedContent: * Added Plasmaflare weapon - a dangerous engine that leaves a deadly trail, also allows strafing * Added Plasmaflare drone launcher weapon * Added Minecaster and Mega Minecaster weapons * Added Minecaster drone launcher weapon * Added 3 new body parts * Added 1 new wing parts * Added 2 new Cult bosses * Added 2 new music tracks (remixes done over the existing ones)
changedCampaign: * Added a science funding mechanic - it is now possible to research things faster if you have enough credits * Added extra difficulty options (available through the custom difficulty option) * Added a cult fleet power value for corrupted planets (hover over a planet to see it) * Cult will now be much tamer when they are left with 0 planets * Cerebra now has an extra mission that will grant and Android prototype for free
addedDescriptions/UX: * Implicit args (command-embedded) are now highlighted in purple inside command's description * Added ATK and DEF % info to their descriptions * Reworked weapon fire arc attr icon - now it's a full swing to clarify the distinction with a half-measure command * Expanded some sections of the in-game manual * Added some missing translation keys
fixedBug fixes: * Fixed a crash when submitting a sandbox vessel with bound scripts * Fixed Cerebra final test spawning after being completed * Fixed a sandbox simulation crashing when using Androids with "cursor position" command
If you enjoy using and/or programming a non-trivial weapon, you're going to like the new toys.
Content: * Added Plasmaflare weapon - a dangerous engine that leaves a deadly trail, also allows strafing * Added Plasmaflare drone launcher weapon * Added Minecaster and Mega Minecaster weapons * Added Minecaster drone launcher weapon * Added 3 new body parts * Added 1 new wing parts * Added 2 new Cult bosses * Added 2 new music tracks (remixes done over the existing ones)
Campaign: * Added a science funding mechanic - it is now possible to research things faster if you have enough credits * Added extra difficulty options (available through the custom difficulty option) * Added a cult fleet power value for corrupted planets (hover over a planet to see it) * Cult will now be much tamer when they are left with 0 planets * Cerebra now has an extra mission that will grant and Android prototype for free
Descriptions/UX: * Implicit args (command-embedded) are now highlighted in purple inside command's description * Added ATK and DEF % info to their descriptions * Reworked weapon fire arc attr icon - now it's a full swing to clarify the distinction with a half-measure command * Expanded some sections of the in-game manual * Added some missing translation keys
Bug fixes: * Fixed a crash when submitting a sandbox vessel with bound scripts * Fixed Cerebra final test spawning after being completed * Fixed a sandbox simulation crashing when using Androids with "cursor position" command
Misc: * Reworked vessel movement physics - it's now more realistic and preserves both engine and external velocities * Drones are now considered to be Androids from the game's perspective * An attempt to remove the annoying cmd window launched along with the game on Windows
Balance: * Adjusted some recoil values * Made "full stop" command effect less powerful, it is not scaled with the vessel's engine acceleration value