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Steam News1 December 20257mo ago

Devlog 6: operation pre-release

This is the last devlog before the release. It will be less detailed, but I will try to highlight the main changes happened since the previous devlog. Campaign: Fenero is now a full faction, participating in wars, etc.

Full notes

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What changed

1 fix17 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Workshop
  • UI and audio
changedAdded starting vessel metaprogression (can use previously unlocked parts)
addedAdded "Cult Resistance" mission as another way to counter the cult influence
addedAdded a couple of new quests that interact with cult influence mechanic
addedAdded a unique extra plot mission to every starting faction (Radix, Ensis, Cerebra)
addedThe Cult can now have a sticky long-term tactics that influence their actions
addedAdded and reworked several missions to include visitors as either allies or enemies

This is the last devlog before the release.

It will be less detailed, but I will try to highlight the main changes happened since the previous devlog.

Campaign:

  • Fenero is now a full faction, participating in wars, etc.

  • Added starting vessel metaprogression (can use previously unlocked parts)

  • Added "Cult Resistance" mission as another way to counter the cult influence

  • Added a couple of new quests that interact with cult influence mechanic

  • Added a unique extra plot mission to every starting faction (Radix, Ensis, Cerebra)

  • The Cult can now have a sticky long-term tactics that influence their actions

  • Visitors (player-made vessels) can become AUX units now

  • Added and reworked several missions to include visitors as either allies or enemies

  • Fenero uses visitors for their military fleets

  • Mercenary pilots behavior is now more sticky (unless their skills change)

  • Builtin vessels are now unlockable as a part of metaprogression

  • Can now browse the encountered visitor vessels in a new "Visitors" tab

  • Can vote-up (or install) a visitor vessel right from the game

Programming:

  • Added a script override option to simplify the code reuse between parts

  • Func/prog selection windows now have a name filter input

  • Simulation mode now works better with non-android pilots (the numbers are more precise)

  • Added many debug options (adding allies, enemies, etc.)

  • Removed Call/0 commands - a normal Call commands can now be used in their place

  • Fixed a bug with callee thrashing the state of the caller (it could lead to weird bugs in your algorithms)

  • Added several debug-oriented vessels (they're in a separate "debug" vessel collection)

Steam integration:

  • Added more achievements

  • Generating detailed workshop item description for submitted vessels

  • Added an inferred vessel Tier calculation

  • Added in-game quick feedback form

Items:

  • Added Cyclone weapon

  • Added Double Wingjet engine

Sandbox:

  • A more predictable and persistent vessel sorting

  • Improved interactions between different collections (e.g. user subscribed builtin)

UX:

  • ESC stops the sandbox combat immediately (previously there was a 1s delay)

  • Introduced a textarea-like widget for description inputs

  • Redesigned some older window widgets to make them look more consistent

  • CTRL+click on a layer button moves to bottom/top

  • CTRL+click on a color applies that color to all parts of that category

Source

Steam News / 1 December 2025

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