Full notes
Full NebuLeet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Workshop
- UI and audio
This is the last devlog before the release.
It will be less detailed, but I will try to highlight the main changes happened since the previous devlog.
Campaign:
Fenero is now a full faction, participating in wars, etc.
Added starting vessel metaprogression (can use previously unlocked parts)
Added "Cult Resistance" mission as another way to counter the cult influence
Added a couple of new quests that interact with cult influence mechanic
Added a unique extra plot mission to every starting faction (Radix, Ensis, Cerebra)
The Cult can now have a sticky long-term tactics that influence their actions
Visitors (player-made vessels) can become AUX units now
Added and reworked several missions to include visitors as either allies or enemies
Fenero uses visitors for their military fleets
Mercenary pilots behavior is now more sticky (unless their skills change)
Builtin vessels are now unlockable as a part of metaprogression
Can now browse the encountered visitor vessels in a new "Visitors" tab
Can vote-up (or install) a visitor vessel right from the game
Programming:
Added a script override option to simplify the code reuse between parts
Func/prog selection windows now have a name filter input
Simulation mode now works better with non-android pilots (the numbers are more precise)
Added many debug options (adding allies, enemies, etc.)
Removed Call/0 commands - a normal Call commands can now be used in their place
Fixed a bug with callee thrashing the state of the caller (it could lead to weird bugs in your algorithms)
Added several debug-oriented vessels (they're in a separate "debug" vessel collection)
Steam integration:
Added more achievements
Generating detailed workshop item description for submitted vessels
Added an inferred vessel Tier calculation
Added in-game quick feedback form
Items:
Added Cyclone weapon
Added Double Wingjet engine
Sandbox:
A more predictable and persistent vessel sorting
Improved interactions between different collections (e.g. user subscribed builtin)
UX:
ESC stops the sandbox combat immediately (previously there was a 1s delay)
Introduced a textarea-like widget for description inputs
Redesigned some older window widgets to make them look more consistent
CTRL+click on a layer button moves to bottom/top
CTRL+click on a color applies that color to all parts of that category
Source
Changelog.gg summarizes and formats this update. How we read updates.
