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Steam News13 October 20258mo ago

Demo - v0.8.38-beta - Hotfix

Hello! We've been working on tons of stuff, bug fixes and visual polish in the demo! Thank you so much for all your feedback! ⚙️ Gameplay & Balance Stationary Turrets: Slightly reduced health for faster TTK.

In this update11

Full notes

Full Nebula Cleanup Crew update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions15 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Performance
changed⚙️ Gameplay & BalanceStationary Turrets: Slightly reduced health for faster TTK.
changed⚙️ Gameplay & BalancePhasebeam weapon: Increased scorch scaling for higher precision damage. Slightly increased toughness to improve overall TTK. Easier to hit small enemies and overheat targets.
changed⚙️ Gameplay & BalanceElite Destroyers: More HP but now drop upgrades sometimes
removed⚙️ Gameplay & BalanceCredit Drops: Removed per-sector cap
added❄️🔥 New Stats & UpgradesAdded several new temperature-based stats:
changed❄️🔥 New Stats & UpgradesFrost Harvest: Chance for credits when frozen enemies are destroyed.

Nebula Cleanup Crew changes

changedStationary Turrets: Slightly reduced health for faster TTK.
changedPhasebeam weapon: Increased scorch scaling for higher precision damage. Slightly increased toughness to improve overall TTK. Easier to hit small enemies and overheat targets.
changedElite Destroyers: More HP but now drop upgrades sometimes
removedCredit Drops: Removed per-sector cap
addedAdded several new temperature-based stats:

Hello!

We've been working on tons of stuff, bug fixes and visual polish in the demo! Thank you so much for all your feedback!

⚙️ Gameplay & Balance

  • Stationary TurretsSlightly reduced health for faster TTK.
  • Phasebeam weapon:

    • Increased scorch scaling for higher precision damage.

    • Slightly increased toughness to improve overall TTK.

    • Easier to hit small enemies and overheat targets.

  • Elite Destroyers: More HP but now drop upgrades sometimes

  • Credit DropsRemoved per-sector cap

❄️🔥 New Stats & Upgrades

Added several new temperature-based stats:

  • Frost Harvest: Chance for credits when frozen enemies are destroyed.

  • Freezer Burn: Cold weapons apply Scorch, reducing enemy armor.

  • Ice Lock: Higher crit chance for cold weapons.

  • Permafrost: Extends cold zone duration.

  • Frost Nova: Cold zones explode into ice shrapnel when destroyed.

  • Heat Burst: Superheat zones detonate on deploy with heated shrapnel.

Upgrades shown in Portals can now have BONUS upgrades attached to them!

🧊 Temperature System

  • Ship temperature gauge now dynamically updates with hot/cold upgrades which means...

  • Superchill and Superheat thresholds shift based on equipped upgrades!

  • Added tutorial steps for new Supertemp mechanics.

🖥 UI & UX

  • Overhauled upgrade tooltip system for clarity and consistency.

  • Added randomized perk borders, glow effects, and detailed tooltips on portal upgrades.

  • Enhanced upgrade store tooltips to match portal upgrades.

  • Active status changes now “bounce” visually so it's easier for the player to see they are changing during combat

  • Added Skip Tutorial button and tutorial access from main menu.

  • Added option to disable all tooltips in settings (thank you for your feedback on this!)

🎨 Visuals & Lighting

  • Lighting improvements across all maps while messing around with what looks good and what doesn't.

  • Updated Hivemind boss tileset so it looks better.

  • Fixed multiple lighting issues (ice shrapnel, scorch rays, portals, lasers, debris, supertemp zones).

  • Reduced light intensity in magnetic fields and supertemp zones so things don't wash out.

🕹 Controls

  • Fixed controller aim assist not applying correctly in some cases.

🧩 Tutorial

  • Can now SKIP the tutorial if desired (thanks for your feedback on this one!)

  • Rebalanced early tutorial flow to better explain weapon systems and Supertemps.

  • Fixed multiple tutorial-related bugs around sfx and progression

  • Updated tutorial tips as the game has evolved.

🔧 Performance & Stability

  • Fixed performance issue caused by tooltip garbage collection when hovering over portal stat upgrades

  • Fixed various overlapping tween animations causing bounce effect issues when active status effects changed.

🗺 Maps

  • Added and adjusted tilemap obstacles across multiple maps for extra variety:

    • Four of a Kind, Frozen Heals, Split Blackholes, Trinest, Mosquito Nesting, Triturret.

Miscellaneous

  • Removed outdated crew log collectibles.

Cheers!

Source

Steam News / 13 October 2025

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