In this update3
Full notes
Full Nebula Cleanup Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- UI and audio
- Balance
Nebula Cleanup Crew changes
Visuals & Lighting
Major lighting pass across maps, enemies, shrapnel, and effects.
Fog density reduced; new adjustments to turret and enemy lighting.
Added/adjusted lighting for explosions, shopkeepers, beams, and temp zones.
Improved freeform lighting on map obstacles.
Bug Fixes & UI
Session Review now shows only Sector ID, Map name, and overall grade.
Fixed issues with nebula reports (accuracy not loading in some cases).
Fixed SuperTemp zone interiors looking too "blob-like" when overlapping
Fixed multiple lighting issues across enemies, bullets, maps, and temp zones.
Fixed unstable energy bursts hitting multiple times at once.
Gameplay & Balance
Splitfrost shrapnel is now tracked as part of Accuracy score.
Thermal Accelerator circuit now only boosts matching weapon type.
Destroyers speed slightly slowed.
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
