In this update6
Full notes
Full Nearly Dead - Live and Let Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Server
Nearly Dead - Live and Let Die changes
Changes to the way terrain is selected
The way terrain is selected is changing. The old way of doing things tended to lead to players playing the same terrain over and over again, so we're making changes to ensure that there's as much variety as possible.
Players will now have a different path to clear in each area before moving on to the next.
This makes player choice even more important, especially since some areas have two field bosses.
New Bosses
We've added Zombie Ball and Walker Brute zombies. Players have been asking for more variety in combat, so we're adding these bosses.
A zombie ball is a giant ball of zombies. The more it is attacked, the more it splits apart.
And when it hits a wall, it has a pattern of scattering debris to threaten the player.
Roll, bump, scatter. It's a simple combination of patterns, but it makes for a formidable foe.
The Walker Brute zombie is a case of a construction worker turned into a powerful zombie, so it's an earth-shattering, rock-throwing attack.
The mud left behind by spilling the ground will slow the player down if they step on it, and the Walker Brute zombies will periodically explode the mud, dealing a lot of damage to the player.
This means that the player has to fight the boss in a shrinking area.
However, because it's a Stage 1 boss, its overall power is low, so it's designed as a "tutorial boss": it charges, throws rocks, flips the ground, and explodes.
It's a boss that collects the patterns of the bosses you'll be facing often in the future and gets players used to them.
New Melee Attack Trait
Melee weapons now also have ranged attacks. This is earned by killing 250 or more zombies with a melee weapon, and the number of projectiles you have will be equal to the number of Treats you have earned, with each projectile being unique to the weapon.
This will make it easier for players to take on ranged enemies with melee weapons.
Boss trait
The 2 trait points previously earned by winning a boss battle have been deleted. Instead, if you win a boss battle, you can acquire a special trait. The design is that you will obtain a medicine that can obtain a trait, and if you eat it, you will obtain the corresponding trait.
I hoped that there would be special traits exclusive to bosses, and I also hoped that there would be more dialogue between players in multiplayer.
Balance changes
Eric now has an added 30% save chance for melee weapons. Melee weapons like chainsaws will be more effective. - The blocking line that was the boss stage of stage 1 has been changed to stage 3. - Watchers who could be dealt with on Hard difficulty can now be dealt with on Normal difficulty. - The tree structure of weapon research has been slightly modified.
Bug fix
The % damage of weapon upgrades is now applied correctly. - The issue of saves being deleted has been fixed. - Fixed a bug where some weapons could not be unlocked. - Fixed several other bugs.
Source
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