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Steam News21 November 20232y ago

Version 1.0. Officially Released!

-Officially Released A spin-off project from the creation of ND's multiplayer features. Nearly Dead - Live and Let Die is now officially available.

In this update4

Full notes

Full Nearly Dead - Live and Let Die update

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What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Maps
changed- Changing the game's direction and adding more public traitsFirst of all, we tried to reduce the repetitiveness of the game. Previously, we categorized the traits into three categories (melee / ranged / utility) to make it easier to choose the right trait for the player's situation. However, this ended up making the player choose similar traits for each playthrough, which made it easy to feel repetitive after only three or four playthroughs.
added- Changing the game's direction and adding more public traitsSo we added a lot of common traits, and the 40+ new character traits are very powerful, but because the old trait selection method removed the distinction between melee, ranged, and utility, it made it harder to pick the traits you wanted. So you could get lucky and pick the good ones easily, but if you were unlucky, you wouldn't see the good ones and the game would be harder.
added- Changing the game's direction and adding more public traitsWe've also added a Talent Encyclopedia to help you keep track of all the new talents we've added.
added- Reducing the requirements for unlocking weapons and increasing their pricesWe've also significantly relaxed the requirements for unlocking weapons, which has been criticized. Weapons can now be unlocked by simply obtaining blueprints, instead of requiring a crafting count. We've also added powerful weapon upgrades, so that even low-tier weapons can be made more powerful with upgrades. This will be great for those who enjoy speedrunning.
changed- Reducing the requirements for unlocking weapons and increasing their pricesHowever, the cost of the upgrades themselves has increased, and you'll need more cash, especially as more upgrades are only available through rerolls.
changed- Addition of Elite WavesElite zombies didn't appear often enough to pose a risk to players, so they didn't appear as active items, but now they will appear more often. With Elite Waves spawning randomly, it will be harder for players to stay on the same map for long.

Nearly Dead - Live and Let Die changes

changedFirst of all, we tried to reduce the repetitiveness of the game. Previously, we categorized the traits into three categories (melee / ranged / utility) to make it easier to choose the right trait for the player's situation. However, this ended up making the player choose similar traits for each playthrough, which made it easy to feel repetitive after only three or four playthroughs.
addedSo we added a lot of common traits, and the 40+ new character traits are very powerful, but because the old trait selection method removed the distinction between melee, ranged, and utility, it made it harder to pick the traits you wanted. So you could get lucky and pick the good ones easily, but if you were unlucky, you wouldn't see the good ones and the game would be harder.
addedWe've also added a Talent Encyclopedia to help you keep track of all the new talents we've added.
addedWe've also significantly relaxed the requirements for unlocking weapons, which has been criticized. Weapons can now be unlocked by simply obtaining blueprints, instead of requiring a crafting count. We've also added powerful weapon upgrades, so that even low-tier weapons can be made more powerful with upgrades. This will be great for those who enjoy speedrunning.
changedHowever, the cost of the upgrades themselves has increased, and you'll need more cash, especially as more upgrades are only available through rerolls.

-Officially Released

A spin-off project from the creation of ND's multiplayer features. Nearly Dead - Live and Let Die is now officially available.

This patch aims to change the way you play the game by fixing a number of issues that have been bugging us.

- Changing the game's direction and adding more public traits

First of all, we tried to reduce the repetitiveness of the game. Previously, we categorized the traits into three categories (melee / ranged / utility) to make it easier to choose the right trait for the player's situation. However, this ended up making the player choose similar traits for each playthrough, which made it easy to feel repetitive after only three or four playthroughs.

And as we designed the game around that, we also realized that it was difficult to increase the difficulty.

So we added a lot of common traits, and the 40+ new character traits are very powerful, but because the old trait selection method removed the distinction between melee, ranged, and utility, it made it harder to pick the traits you wanted. So you could get lucky and pick the good ones easily, but if you were unlucky, you wouldn't see the good ones and the game would be harder.

We've also added a Talent Encyclopedia to help you keep track of all the new talents we've added.

- Reducing the requirements for unlocking weapons and increasing their prices

We've also significantly relaxed the requirements for unlocking weapons, which has been criticized. Weapons can now be unlocked by simply obtaining blueprints, instead of requiring a crafting count. We've also added powerful weapon upgrades, so that even low-tier weapons can be made more powerful with upgrades. This will be great for those who enjoy speedrunning.

However, the cost of the upgrades themselves has increased, and you'll need more cash, especially as more upgrades are only available through rerolls.

- Addition of Elite Waves

Elite zombies didn't appear often enough to pose a risk to players, so they didn't appear as active items, but now they will appear more often. With Elite Waves spawning randomly, it will be harder for players to stay on the same map for long.

However, those who take that risk will be rewarded with active items.

Additionally, we're nerfing excessive Elite Waves in Region 3, which we've been criticizing.

- Two new melee weapons

We've added two fun new melee weapons: a melee weapon that attacks in 360 degrees, and a giant bayonet. The giant bayonet in particular has a rifle tag, which gives you a lot more freedom in accessorizing.

Source

Steam News / 21 November 2023

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