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Steam News13 January 20251y ago

Demo Updated

This update includes various fixes made to the first two games (yay shared codebase!) in addition to many content additions.

Full notes

Full Navigating The Labyrinth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedAdded some quests in the town of Pherae and Catacombs areas. It is now possible for a quest to permanently change a map's contents.
changedRe-paved the streets of Pherae and improved the look of a few statues.
changedReworked the layout of the Catacombs zone. There are still a few adjustments to be made in future updates.
addedAdded new mini-map graphics for the City of Zakros.
changedUpdated the game intro backgrounds.
addedMore music added. The soundtrack is about 50% done.

Navigating The Labyrinth changes

addedAdded some quests in the town of Pherae and Catacombs areas. It is now possible for a quest to permanently change a map's contents.
changedRe-paved the streets of Pherae and improved the look of a few statues.
changedReworked the layout of the Catacombs zone. There are still a few adjustments to be made in future updates.
addedAdded new mini-map graphics for the City of Zakros.
changedUpdated the game intro backgrounds.

This update includes various fixes made to the first two games (yay shared codebase!) in addition to many content additions. Much of this is late-game content not available in the demo since it only contains the first six zones, but there's still a bunch to report.

There's a lot to do before the full release, which is a little over three months away.

  • Added some quests in the town of Pherae and Catacombs areas. It is now possible for a quest to permanently change a map's contents.

  • Re-paved the streets of Pherae and improved the look of a few statues.

  • Reworked the layout of the Catacombs zone. There are still a few adjustments to be made in future updates.

  • Added new mini-map graphics for the City of Zakros.

  • Updated the game intro backgrounds.

  • More music added. The soundtrack is about 50% done.

  • Undead and golems are no longer affected by the Sleep spell. In addition, some monsters with natural resistances will have a chance to save vs. sleep. Most monsters still fall asleep easily.

  • Warriors now gain a permanent +1 to strength and slightly more hitpoints per level (+1 extra HP every 2 levels on average).

  • Warriors will now have 15% faster natural base hitpoint regen (fewer steps per hitpoint healed) and monks will have a 7% faster base hitpoint regen.

  • Wizards will now have 2.5% faster natural mana regen (fewer steps per point of mana regained).

  • Fixed an issue where loading a game with the music turned off but sound effects on would also cause sound effects to be disabled.

  • Fixed an issue with the sky that could cause clouds/stars to fail to render.

  • Translation improvements.

Source

Steam News / 13 January 2025

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