In this update4
Full notes
Full NavalArt update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Compatibility
NavalArt changes
IN-GAME BUILD VERSION 1887
NEW
Added underwater vessel lock-on indicator projecting onto the water surface.
Added trajectory reference lines, surface splash indicators, and underwater blast radius visual effects for anti-submarine weapons.
Added depth readout for locked targets.
Added toggle for depth charge timed fuses (Default Hotkey: Q).
FIXES
Fixed depth charge turrets struggling to track the aim point due to targeting instability.
Fixed matching part variants not showing up when searching for base parts.
Fixed shipyard save-loading panel failing to read preview images, causing subsequent save files to fail to load.
Fixed errors occurring when multiplayer lobby player counts exceed 10.
Fixed turrets having a 1–2 degree alignment error when approaching target rotation angles.
ADJUSTMENTS
- AdjustedIncreased depth charge blast radius in shallow waters.
- AdjustedIncreased low-range anti-submarine weapon range to approximately 2x their historical performance.
- AdjustedIncreased underwater sink speed multiplier for depth charges to 2x.
- AdjustedImproved entry velocity drag for depth charges, so kinetic energy bleeds in all directions rather than just horizontally.
- AdjustedDisabled experimental feature: Detail Enhancement(Beta)
Source
Changelog.gg summarizes and formats this update. How we read updates.
