In this update1
Full notes
Full NavalArt update
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What changed
- Fixes
- Performance
NavalArt changes
IN-GAME BUILD VERSION 1883
Fixes
Fixed an issue where the Japanese 76mm/40 Type 41 Naval Gun (Single Mount / ID: 1333) lacked a barrel node reference, causing its firing trajectory to have no elevation angle.
Fixed a progression block issue where players could get stuck in Tutorial 2.
Fixed an error where the turret base of the Soviet 406mm/50 B-37 Naval Gun (MK-1M Triple Turret / ID: 1387) was not a 24-sided prism.
Adjustments
[Adjustment] Updated the preview turret model in Tutorial 2.
[Adjustment] Adjusted the contribution coefficient of module HP to the total HP pool from 0.6 → 0.5.
[Adjustment] Lowered the module HP for most open mounts and casemate guns, alleviating the issue where certain small ships were difficult to properly destroy.
[Adjustment] Adjusted the damage performance of aerial bombs.
[Adjustment] Changed the hit indicator text for torpedoes to [Torpedo Hit].
[Adjustment] Adjusted the trajectory height of depth charge launchers by tweaking gravity values, thereby increasing the maximum depth charge launch elevation angle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
