NavalArt
Steam News 4 December 20255mo ago

Hotfix 1750

IN-GAME BUILD VERSION 1750 Fixed an issue where Mod parts without materials caused parts to fail to load. Fixed an issue where Mod parts had no weight. Fixed an issue where Presets–Realistic–Rochester did not have an au…

Update log

Full NavalArt update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes0 additions1 change0 removals
  • Fixes
  • Gameplay
fixedIN-GAME BUILD VERSION 1750Fixed an issue where Mod parts without materials caused parts to fail to load.
fixedIN-GAME BUILD VERSION 1750Fixed an issue where Mod parts had no weight.
fixedIN-GAME BUILD VERSION 1750Fixed an issue where Presets–Realistic–Rochester did not have an author signature.
fixedIN-GAME BUILD VERSION 1750Fixed an issue where n987 German 37mm/83 Flak C/38 (3,7cm Turmlafetten Twin Turret) had incorrect firing animations.
fixedIN-GAME BUILD VERSION 1750Fixed an issue where n961–n967 Porthole II could not directly align with other colliders.
changedIN-GAME BUILD VERSION 1750After investigation, this issue is caused by improper production within certain missile mods. In previous versions, some bugs happened to conceal these irregularities. However, those bugs interfered with necessary updates to the base game. To fully resolve the issue, mod authors must correct the scaling of their parts and publish an updated version.

IN-GAME BUILD VERSION 1750

  • Fixed an issue where Mod parts without materials caused parts to fail to load.

  • Fixed an issue where Mod parts had no weight.

  • Fixed an issue where Presets–Realistic–Rochester did not have an author signature.

  • Fixed an issue where n987 German 37mm/83 Flak C/38 (3,7cm Turmlafetten Twin Turret) had incorrect firing animations.

  • Fixed an issue where n961–n967 Porthole II could not directly align with other colliders.

Note: After this update, some Mod missile exhaust flames may become extremely large, causing severe frame drops.

After investigation, this issue is caused by improper production within certain missile mods. In previous versions, some bugs happened to conceal these irregularities. However, those bugs interfered with necessary updates to the base game. To fully resolve the issue, mod authors must correct the scaling of their parts and publish an updated version.

Source

Steam News / 4 December 2025

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