Full notes
Full Nautical Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Ahoy, Sailors!
For today's patch we have a bunch of balance crew and weapon balance updates, let's take a look!
Patch Notes
Weapons
- LaserIncreased starting beam count from 2 to 3
- SpinnerIncreased starting spinners count from 1 to 2, increased basic price from 24>27
Mines and Torpedos are now considered maritime weapons
Crew
- Cowboy/SwashbucklerMaximum damage increased from +40% to +50%, now also gives +0.125/s Speed
Cowboy/Reckless: now also gives +2 health
- Gunner/Specialistdamage per maxed weapon increased from +7.5% to +10%
- Racer/Evasive Maneuverdodge chance per steering level reduced from 2% to 1.5%
- Merchant/Silvertonguechanged wording from "buildings" to "outposts"
Added a few more dialogue interactions
Enemies
Increased snail xp value from 1 to 3
Visuals
End game screen shows damage dealt in descending order
Fixed an issue where goldfish would chase the player instead of swimming away
Fixed a minor tooltip issue with weapons for sale at the trader's
Added 5-value coin drops
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Join the crew!
Join our Discord to chat with fellow sailors, share ideas, or just hang out. Your feedback has already helped shape Nautical Survival, and you can help me navigate the ship as we sail through Early Access. Steam post image Stay afloat, -Idan
Source
Changelog.gg summarizes and formats this update. How we read updates.
