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Steam News24 July 202511mo ago

Patch Notes for version 0.8.250724

Ahoy, Sailors! For today's patch we have a bunch of balance crew and weapon balance updates, let's take a look!

Full notes

Full Nautical Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions11 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedAhoy, Sailors!For today's patch we have a bunch of balance crew and weapon balance updates, let's take a look!
changedWeaponsLaser: Increased starting beam count from 2 to 3
changedWeaponsSpinner: Increased starting spinners count from 1 to 2, increased basic price from 24>27
changedCrewCowboy/Swashbuckler: Maximum damage increased from +40% to +50%, now also gives +0.125/s Speed
changedCrewCowboy/Reckless: now also gives +2 health
changedCrewGunner/Specialist: damage per maxed weapon increased from +7.5% to +10%
Laser: Increased starting beam count23Laser: Increased starting beam count increased, buffSpinner: Increased starting spinners count12Spinner: Increased starting spinners count increased, buffCowboy/Swashbuckler: Maximum damage+40%+50%Cowboy/Swashbuckler: Maximum damage increased, buffGunner/Specialist: damage per maxed weapon+7.5%+10%Gunner/Specialist: damage per maxed weapon increased, buff

Ahoy, Sailors!

For today's patch we have a bunch of balance crew and weapon balance updates, let's take a look!

Patch Notes

Weapons

  • LaserIncreased starting beam count from 2 to 3
  • SpinnerIncreased starting spinners count from 1 to 2, increased basic price from 24>27
  • Mines and Torpedos are now considered maritime weapons

Crew

  • Cowboy/SwashbucklerMaximum damage increased from +40% to +50%, now also gives +0.125/s Speed
  • Cowboy/Reckless: now also gives +2 health

  • Gunner/Specialistdamage per maxed weapon increased from +7.5% to +10%
  • Racer/Evasive Maneuverdodge chance per steering level reduced from 2% to 1.5%
  • Merchant/Silvertonguechanged wording from "buildings" to "outposts"
  • Added a few more dialogue interactions

Enemies

  • Increased snail xp value from 1 to 3

Visuals

  • End game screen shows damage dealt in descending order

  • Fixed an issue where goldfish would chase the player instead of swimming away

  • Fixed a minor tooltip issue with weapons for sale at the trader's

  • Added 5-value coin drops

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Join the crew!

Join our Discord to chat with fellow sailors, share ideas, or just hang out. Your feedback has already helped shape Nautical Survival, and you can help me navigate the ship as we sail through Early Access. Steam post image Stay afloat, -Idan

Source

Steam News / 24 July 2025

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