Full notes
Full Nautical Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
Ahoy, Sailors!
For July's patch we have our third content pack, which features a new mobile outpost, lasers, snails, fragile deliveries, and more!
Patch Notes
Outposts
✨ New Outpost: The Trader. A mobile outpost that sells weapons, stats, cargo extensions and repair kits, magnets and promotion stars. The Trader will also be interested in purchasing your weapons, in case there are some you want to get rid of.
Post Office: ✨ Fragile Deliveries. They give the same amount of coins as the crates and only take one slot, but upon getting hit their value plummets to 25%
Weapons
✨ New Weapon: The Laser. Multiple rotating beams are spinning around you and apply damage over time. Upgrades add more beams. Beams pierce through all enemies when maxed. Unlocked automatically (for the time being)
- Harpoonincreased range from 5 to 7 units
- Minechanged damage increase per level from 8 to 6
Anchor: now considered a directional weapon (bonus damage from Frigate)
Enemies
✨ New Enemy: Snail. A slow-moving slug-type enemy that leaves a trail of goo that slows player movement upon touching it but does not deal damage
Boats
- FrigateSlightly increased the speed threshold to be considered stationary for the increased attack rate bonus
Fixed a bug where base Fixing started as abnormally high. 0 Fixing should now provides no health regeneration. Corrected several instances where fixing amount would show the wrong value. Each Fixing upgrade grants 0.05 hp/sec. (e.g. 5 fixing levels provide 1 hp per 4 seconds).
Crew
- Fisherman/Rod ExpertIncreased Pickup Range from 0.6 units to 0.9 units
Visuals
Fixed some typos in stat item tooltips
Reduced explosions brightness
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Stay afloat, -Idan
Source
Changelog.gg summarizes and formats this update. How we read updates.
