In this update5
Full notes
Full Nautical Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Nautical Survival changes
Ahoy, Sailors!
π Nautical Survival has officially launched into 1.0!
After a year of incredible community feedback and six major updates, Nautical Survival has officially left Early Access and launched into 1.0! You can now dive into the complete version of the game and experience everything the high seas have to offer.
Version 1.0 represents the most polished, balanced, and content-rich version of the game, including:
New Boats: The Frigate & The Crane Boat
New Crew Members: The Captain & The Engineer
New Weapons: Laser, SMG, Corroder
New Enemies: Seahorses, Snails, Lobsters
- New Systems & FeaturesEndless Mode, The Trader mobile outpost, Fragile Deliveries, New Curses, extensive balance & economy tuning and more!
π Price Update
With the move to 1.0, the base price is now $7.99. This change reflects the content added throughout the Early Access period. Thank you to all Early Access participants for supporting the growth of the project!
β Patch Notes (v1.0)
Quality of Life Updates
Added an option to restart the run with the same settings mid-wave
Beating wave 20 in Endless Mode now correctly unlocks related achievements.
Improved performance
π A Huge Thank You
Nautical Survival is my first commercial release, and this journey has been deeply rewarding for me. Thank you to everyone who played, reviewed, shared feedback, and helped shape the game along the way. Your support truly means a lot, and I hope youβre happy with the final experience. β¨
While 1.0 marks the finished game, Iβll still be around for critical support. If you want to chat, come say hi on Discord!
Thank you for being part of my adventure, and see you on the high seas!
Stay Afloat,
βIdan
Source
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