What changed
2 fixes3 additions2 changes0 removals
addedNew Features:
changedThe creature system has been optimized for smoother performance, now designed to work efficiently with systems containing 16GB of RAM. While the old scaling system still applies, it has been modified to prioritize 16GB setups, ensuring the game consumes fewer resources from other applications. This will result in performance improvements in other applications while running the game but not necessarily within the game itself.
addedBase Building System (Rudimentary): A rudimentary base building system has been introduced, allowing players to construct and customize basic structures in-game. This is the first step in building a more expansive system in future updates. Players can now activate the Foundation Core, place living compartments, and craft new items to aid in survival and exploration. Expect more improvements and additions to this system in upcoming patches.
addedNew Crash Site: A new crash site has been added, filled with mysteries, hidden resources, and challenges. It serves as the perfect setting for players to test their new base building abilities and uncover further secrets of the alien world.
changedBug Fixes & Improvements:
fixedSave File Corruption Prevention: Save file corruption that caused crashes in previous versions has been addressed. We’ve introduced new error-handling mechanisms to prevent faulty data from being saved, reducing the likelihood of crashes during save/load operations. We recommend saving and loading frequently to help mitigate any edge-case issues.
NaturesAscendancy changes
addedNew Features:
changedThe creature system has been optimized for smoother performance, now designed to work efficiently with systems containing 16GB of RAM. While the old scaling system still applies, it has been modified to prioritize 16GB setups, ensuring the game consumes fewer resources from other applications. This will result in performance improvements in other applications while running the game but not necessarily within the game itself.
addedBase Building System (Rudimentary): A rudimentary base building system has been introduced, allowing players to construct and customize basic structures in-game. This is the first step in building a more expansive system in future updates. Players can now activate the Foundation Core, place living compartments, and craft new items to aid in survival and exploration. Expect more improvements and additions to this system in upcoming patches.
addedNew Crash Site: A new crash site has been added, filled with mysteries, hidden resources, and challenges. It serves as the perfect setting for players to test their new base building abilities and uncover further secrets of the alien world.
changedBug Fixes & Improvements:
New Features:
The creature system has been optimized for smoother performance, now designed to work efficiently with systems containing 16GB of RAM. While the old scaling system still applies, it has been modified to prioritize 16GB setups, ensuring the game consumes fewer resources from other applications. This will result in performance improvements in other applications while running the game but not necessarily within the game itself.
Base Building System (Rudimentary): A rudimentary base building system has been introduced, allowing players to construct and customize basic structures in-game. This is the first step in building a more expansive system in future updates. Players can now activate the Foundation Core, place living compartments, and craft new items to aid in survival and exploration. Expect more improvements and additions to this system in upcoming patches.
New Crash Site: A new crash site has been added, filled with mysteries, hidden resources, and challenges. It serves as the perfect setting for players to test their new base building abilities and uncover further secrets of the alien world.
Bug Fixes & Improvements:
Save File Corruption Prevention: Save file corruption that caused crashes in previous versions has been addressed. We’ve introduced new error-handling mechanisms to prevent faulty data from being saved, reducing the likelihood of crashes during save/load operations. We recommend saving and loading frequently to help mitigate any edge-case issues.
Creature System Bug Fixes: Fixed several bugs related to creature spawning, AI behavior, and interaction with the environment. Creatures should now appear and behave more predictably during gameplay.