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Steam News14 June 20251y ago

System Refinements & Guidance Improvements

This update focuses on enhancing player experience, performance stability, and interaction clarity across key gameplay systems: Subtle Player Guidance: Introduced light tutorial elements to improve early-game direction

Full notes

Full NaturesAscendancy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition5 changes1 removal
  • Performance
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
changedThis update focuses on enhancing player experience, performance stability, and interaction clarity across key gameplay systems:
addedSubtle Player Guidance : Introduced light tutorial elements to improve early-game direction without compromising exploration freedom. Key actions are now better signposted through contextual interactions and environment cues.
changedEnergy Tree Interaction Enhancements : Interaction text now adapts dynamically based on tree condition (e.g., withered states) and the player's equipped tools. This ensures clearer feedback and streamlines resource harvesting. Performance Optimization : On certain configurations, players may see a 10–20% FPS increase due to strategic removal of Nanite rendering on dense foliage assets. These are now handled via improved instancing and HLOD offloading.
changedCollision Passes:
removedRemoved faulty collisions on select terrain features.
changedReduced unnecessary collision complexity on dense grass regions, improving navigation and load efficiency.

NaturesAscendancy changes

changedThis update focuses on enhancing player experience, performance stability, and interaction clarity across key gameplay systems:
addedSubtle Player Guidance : Introduced light tutorial elements to improve early-game direction without compromising exploration freedom. Key actions are now better signposted through contextual interactions and environment cues.
changedEnergy Tree Interaction Enhancements : Interaction text now adapts dynamically based on tree condition (e.g., withered states) and the player's equipped tools. This ensures clearer feedback and streamlines resource harvesting. Performance Optimization : On certain configurations, players may see a 10–20% FPS increase due to strategic removal of Nanite rendering on dense foliage assets. These are now handled via improved instancing and HLOD offloading.
changedCollision Passes:
removedRemoved faulty collisions on select terrain features.

This update focuses on enhancing player experience, performance stability, and interaction clarity across key gameplay systems:

Subtle Player Guidance: Introduced light tutorial elements to improve early-game direction without compromising exploration freedom. Key actions are now better signposted through contextual interactions and environment cues.

Energy Tree Interaction Enhancements

Interaction text now adapts dynamically based on tree condition (e.g., withered states) and the player's equipped tools. This ensures clearer feedback and streamlines resource harvesting.

Performance Optimization

On certain configurations, players may see a 10–20% FPS increase due to strategic removal of Nanite rendering on dense foliage assets. These are now handled via improved instancing and HLOD offloading.

Collision Passes:

Removed faulty collisions on select terrain features.

Reduced unnecessary collision complexity on dense grass regions, improving navigation and load efficiency.

Inventory Additions: Hunger and hydration systems are now reflected directly in the inventory UI. Relevant consumables show contextual tooltips for their effects.

Cliff Geometry Overhaul: Several cliff segments have been remodeled to better support traversal, improve visual cohesion, and reduce clipping.

Bug Fixes:

Resolved an issue with overlapping audio playback due to queue misreads of sound length.

Fixed scanner interaction prompts that would remain on screen when no longer valid (e.g., after looking away).

Source

Steam News / 14 June 2025

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