Full notes
Full NaturesAscendancy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Fixes
NaturesAscendancy changes
This update focuses on enhancing player experience, performance stability, and interaction clarity across key gameplay systems:
Subtle Player Guidance: Introduced light tutorial elements to improve early-game direction without compromising exploration freedom. Key actions are now better signposted through contextual interactions and environment cues.
Energy Tree Interaction Enhancements
Interaction text now adapts dynamically based on tree condition (e.g., withered states) and the player's equipped tools. This ensures clearer feedback and streamlines resource harvesting.
Performance Optimization
On certain configurations, players may see a 10–20% FPS increase due to strategic removal of Nanite rendering on dense foliage assets. These are now handled via improved instancing and HLOD offloading.
Collision Passes:
Removed faulty collisions on select terrain features.
Reduced unnecessary collision complexity on dense grass regions, improving navigation and load efficiency.
Inventory Additions: Hunger and hydration systems are now reflected directly in the inventory UI. Relevant consumables show contextual tooltips for their effects.
Cliff Geometry Overhaul: Several cliff segments have been remodeled to better support traversal, improve visual cohesion, and reduce clipping.
Bug Fixes:
Resolved an issue with overlapping audio playback due to queue misreads of sound length.
Fixed scanner interaction prompts that would remain on screen when no longer valid (e.g., after looking away).
Source
Changelog.gg summarizes and formats this update. How we read updates.
