Full notes
Full NaturesAscendancy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
Major Changes & Additions - New Underwater Effects – Enhanced visual clarity and depth perception underwater. - New Alien Structure Layout (WIP) – The first structure is being redesigned for better exploration flow. - Improved Swimming Controls – No more tank controls; movement is now more intuitive and fluid. - New HUD System – The old bars have been replaced with a cleaner, more informative display.
Performance & Visual Improvements - Shader Improvements – Reduced shader complexity for better performance. - Temporal Anti-Aliasing (TAA) Added – Smoother visuals and reduced shadow flickering. - Increased Shadow Resolution – Improves depth perception and environment detail. - Music & Sound Enhancements : - New Underwater Music – Dynamic ambient tracks for submerged areas. - New Low Energy Music – Subtle audio cues for when resources run low. - Improved Music Dimming – Smooth transitions when entering different environments.
Bug Fixes & Tweaks - Fixed a major bug in the second alien structure causing interaction issues. - Fixed various alien puzzles that were not behaving correctly. - Removed leftover particle systems that were causing unnecessary performance drops.
Source
Changelog.gg summarizes and formats this update. How we read updates.
