Full notes
Full NaturesAscendancy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Maps
- Performance
- UI and audio
This update brings exciting improvements to your exploration of Zhorus Prime, with A redefined progression path, essential fIxes, and some groundwork for what's to come. Let’s dive into The details: Additions & Improvements
New Progression Path: The Approach to the 2nd Alien Structure
As you close in on the second Alien structure, you'll find a revamped progression path designed to enhance your journey. Resource Balance: Supplies and crafting materials have been adjusted to ensure steady progress without bottlenecKs. Your AI companion now provides additional commentary as you Explore.
Enhanced Exploration Rewards
Scanning alien lifeforms yields new data entries, adding depth to your logs. Rare materials are now more distinguishable from standard resOurces.
Terrain Updates
Grassmaps have been further optimized, ensuring smoother traVersal and reducing pop-in during high-spEed movement.
Bug Fixes
Resolved a Rare crash tied to corrupted materials in high-detail settings. Fixed an issue where dialogue would sometimes overlap during high-stress encounters. Corrected instances of floating foliage in certain areas near the first structure. Fixed a visual bug causing environmental reflections to appear incorrectly on water surfaces.
General Cleanup
Polished the UI to improve clarity in inventory management. Smoothed out animations when interacting with alien technology. Minor audio tweaks for ambient environmental effects to enhance immersion.
Thank you for your continued support as we shape the world of NaturesAscendancy together! As always, share your feedback, report bugs, and keep exploring.
Source
Changelog.gg summarizes and formats this update. How we read updates.
