Update log
Full Naev update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
A long-standing issue has been fixed regarding bounty hunters attacking the player for fighting pirates. Other than that, we’ve been able to replace more placeholder graphics and solve an issue with NPCs not using beam weapons properly. There are also minor fixes improving the behaviour of the plugin manager, especially on mac os, made some NPCs talk properly, and adding some missing collision polygons. It’s not clear whether this is last beta, so, as always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! To download this build, pick the "beta" branch on Steam!
Platform support changes
With the move to Rust and SDL3, Naev now only supports macOS 11+ (previously 10.13+) and Windows 10+ (previously Windows 7+). We will keep a 0.12.x branch on Steam as the last version supporting the older operating systems, and those older releases will remain available on Codeberg and itch as well.
Changes since 0.13.0-beta.2
Make sure reynir only appears when you have free cargo space (reynir.lua)
Fix loading fonts in the plugin manager on platforms like macOS
Fix handling the –pluginmanager flag on platforms like macOS
Replaced a bunch of placeholder outfit graphics
Uninstalling a plugin will reset its disabled state
Move config file with rest of files and unified code handling local files
Added fallback server for plugin manager
Increased the distance threshold for escorts to automatically jump
Escorts spam less messages when trying to land or jump
NPCs should now use beam weapons properly instead of turning them off right away
Fixed mercenaries attacking the player when fighting pirates
Fixed bioship outfit graphics being broken
Fixed stations not having collision polygons
Fixed some generic NPCs not talking
Source
