Update log
Full Naev update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
A bit over-ambitious beta, and hopefully the last, the main highlight is a rework in Rust of the audio system and re-encoding of all files as higher quality Opus files. Additionally, the opportunity was taken to add more diversity and different engine sounds to the different ships you can find. Other improvements like fixed and new portrait generation, sorting plugins by compatibility, and fixing space object circles in the editor have also made it in.
It’s fairly likely this will be the beta, so, as always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here!
Changes since 0.13.0-beta.4
Introduce start.toml to replace start.xml
Implemented Audio system in Rust
Restore music after a certain boss fight event ends
Systems with spobs will now have circles again in the editor
Plugin manager also sorts by compatibility
Fixed waste dumping in REDACTED
Added some new portraits
Fixed some Soromid portrait generation
New engine sound effects for different ship makers with more diversity
Hide faction hit message when capturing if nothing happens
Spellchecking and translation updates
(Since we didn't do an announcement for 0.13.0-beta.5)
Changes since 0.13.0-beta.3
Fix Mac OS x not finding old saves
Don’t reset escort AI when they are already landing or jumping at the right place
Source
