Update log
Full Naev update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
A lot of major and minor issues, in addition to some minor new features, have been resolved calling for a 0.12.0-beta.2. In particular, support for lowering the saturation of the nebula, and having escorts respect your autonav preferences (you can disable it in the settings from the info menu) have been added as new features. We don’t have any intention of adding any new features before the final 0.12.0 version, and will keep on resolving bugs as they are found. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here!
You can obtain the new version by opting into the beta branch with the steam client.
As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration.
Changes since 0.12.0-beta.1:
Fallback for missing holo archives ship entries
Reset proteron reputation more aggressively
Fixed overlap in VN logs
Show intrinsic outfits in the “Other” tab
Shooting weapons no longer resets autonav speed up
Fixed plural form of 0 items in many cases
Made pilots in formation less prone to spinning
Ships significantly past the mass limit are no longer space worthy
Lowered the price of a certain map
Lowered presence of a certain faction
Prevent changing autonav target via Lua when jumping
Disable jettisoning cargo when landing
Removed overlap in the options menu
Don’t allow ship shield/energy to go negative
Don’t show stealth circles during cinematics
Jumping through a one-way normal / hidden jump reveals the hidden side
Escorts will try to respect player’s autonav rules by default
Increased nebula visibility by 400 km
Fixed text overlap in the holo-archives for certain languages
Fixed reputation changes not working on dynamic factions
Fixed text overlap if ship name is too long
Fixed automatic weapon sets behaving oddly with multiple ships
Fixed rare crash when setting hook on non-existent pilot
Fixed map thresholds for interference
Fixed some reputation values not being correctly rounded
Fixed OSD not advancing in a certain mission
Fixed Sirius Divinity collisions
Fixed beam weapons in “in range” mode not respecting range bonus
Fixed hiding mission OSDs and changing priority being reset on take off or jump
Fixed asking your ship AI for advice
Fixed point defense requiring toggling thrice to turn off in some cases
sensor anomaly: Nelly will no longer appear in too dangerous or risky systems
- mephisto type vlowered heat generation
- seek_n_destroyfixed hints breaking in certain cases
- pir_hit_introfixed OSD being displayed wrong
taiomi04: update OSD after boarding ship
- bountyfixed OSD getting reset after killing/capturing target
- ant_suppliesfixed hostility after jumping into system again
Editor now shows dialogues on errors and allows user to choose directory to save data to
Minor typo fixes and translation updates
Source
