Update log
Full Naev update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Balance
This year, we’re starting the betas a bit early given the large amount of content modified and added. As always, this release contains a large amount of changes done during the past year which likely have introduced a lot of bugs and issues that we want to iron out before the final release of 0.12.0. Now, this release changes a lot of how the game currently plays, and, while it is highly recommended to start a new game, it should be possible to just load up your old saves without too much stuff being changed. In particular, some of the major changes are:
Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects!
You can now capture ships!
New ships and ship variants!
Faction reputation is no longer a single global value, but more nuanced and local.
New challenging area to access many secrets.
In-game Wiki full of mechanics and lore explanations!
If you try it and find any issues, please report them at the issue tracker. Discussion about the game can be had on one of the various discussion forums and chatrooms we have. Check them out here!
You can obtain the new version by opting into the beta branch with the steam client.
As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration.
Full Changelog
Gameplay
Ability to capture disabled ships
Faction reputation is no longer universal, but varies on systems
Direct faction hit changes are shown as messages
Your actions will more directly affect ships in the system
Significantly increase maximum potential fleet capacity
Excess energy to battery recharge efficiency is now a flat 50% instead of varying based on charge level
Gave the Za’lek sting a slight detection buff
Can only have a single patrol mission active at a given time
Pirates are less numerous during Chapter 0
Dvaered Arsenal has no fighter bays and fewer slots
Lowered CPU cost of some fighter bays
Decreased CPU and energy provided by large core slots
Pillaging ships affects reputation
Significantly increased the amount of fuel provided by outfits
Camouflage burster gives a speed bonus while active and disables when out of stealth
Can scan ships with ‘u’ key
Gave the Quicksilver another medium structural slot
Beam weapons have minimum delays instead of minimum durations
Can stealth when missiles are locked on
Deployed fighters take stress and damage over time when their mother ship is destroyed
Electron Burst Cannons and Za’lek Heavy Drones have had their damage per second lowered
Improved point defense
Spittle Tubuloid Cluster is now a utility and does more damage
Guardian Interception System does double damage
Missiles explode when intercepted
Bounties have explicit time limits
Derelicts should appear in remote systems
Quality of Life
Added colourblind correction mode
Exposed more colourblind options to the user
Can modify game speed directly instead of using a slow mode difficulty for accessibility
Messages get folded instead of repeating
Asteroids no longer fade out if close to or targeted by the player
Display fuel consumption for ships in the equipment overlay
Added option to match speed with the slowest ship in the fleet (on by default)
Made it so ships in the equipment screen do not change order based on value
Mark spaceport bar tab when there is an important NPC
Weapon set keybindings change window tabs
Use short outfit names when displaying groups of outfits
Shown more useful things you have when buying
Source
