Naev
Steam News 16 November 20241y ago

Naev 0.12.0-beta.1 Released!

This year, we’re starting the betas a bit early given the large amount of content modified and added. As always, this release contains a large amount of changes done during the past year which likely have introduced a l…

Update log

Full Naev update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions0 changes2 removals
  • Gameplay
  • Compatibility
  • Balance
addedThis year, we’re starting the betas a bit early given the large amount of content modified and added. As always, this release contains a large amount of changes done during the past year which likely have introduced a lot of bugs and issues that we want to iron out before the final release of 0.12.0. Now, this release changes a lot of how the game currently plays, and, while it is highly recommended to start a new game, it should be possible to just load up your old saves without too much stuff being changed. In particular, some of the major changes are:
addedNew ships and ship variants!
removedFaction reputation is no longer a single global value, but more nuanced and local.
addedNew challenging area to access many secrets.
addedYou can obtain the new version by opting into the beta branch with the steam client.
addedAs a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration.

This year, we’re starting the betas a bit early given the large amount of content modified and added. As always, this release contains a large amount of changes done during the past year which likely have introduced a lot of bugs and issues that we want to iron out before the final release of 0.12.0. Now, this release changes a lot of how the game currently plays, and, while it is highly recommended to start a new game, it should be possible to just load up your old saves without too much stuff being changed. In particular, some of the major changes are:

  1. Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects!

  2. You can now capture ships!

  3. New ships and ship variants!

  4. Faction reputation is no longer a single global value, but more nuanced and local.

  5. New challenging area to access many secrets.

  6. In-game Wiki full of mechanics and lore explanations!

If you try it and find any issues, please report them at the issue tracker. Discussion about the game can be had on one of the various discussion forums and chatrooms we have. Check them out here!

You can obtain the new version by opting into the beta branch with the steam client.

As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration.

Full Changelog

  • Gameplay

    • Ability to capture disabled ships

    • Faction reputation is no longer universal, but varies on systems

      • Direct faction hit changes are shown as messages

      • Your actions will more directly affect ships in the system

    • Significantly increase maximum potential fleet capacity

    • Excess energy to battery recharge efficiency is now a flat 50% instead of varying based on charge level

    • Gave the Za’lek sting a slight detection buff

    • Can only have a single patrol mission active at a given time

    • Pirates are less numerous during Chapter 0

    • Dvaered Arsenal has no fighter bays and fewer slots

    • Lowered CPU cost of some fighter bays

    • Decreased CPU and energy provided by large core slots

    • Pillaging ships affects reputation

    • Significantly increased the amount of fuel provided by outfits

    • Camouflage burster gives a speed bonus while active and disables when out of stealth

    • Can scan ships with ‘u’ key

    • Gave the Quicksilver another medium structural slot

    • Beam weapons have minimum delays instead of minimum durations

    • Can stealth when missiles are locked on

    • Deployed fighters take stress and damage over time when their mother ship is destroyed

    • Electron Burst Cannons and Za’lek Heavy Drones have had their damage per second lowered

    • Improved point defense

      • Spittle Tubuloid Cluster is now a utility and does more damage

      • Guardian Interception System does double damage

      • Missiles explode when intercepted

    • Bounties have explicit time limits

    • Derelicts should appear in remote systems

  • Quality of Life

    • Added colourblind correction mode

    • Exposed more colourblind options to the user

    • Can modify game speed directly instead of using a slow mode difficulty for accessibility

    • Messages get folded instead of repeating

    • Asteroids no longer fade out if close to or targeted by the player

    • Display fuel consumption for ships in the equipment overlay

    • Added option to match speed with the slowest ship in the fleet (on by default)

    • Made it so ships in the equipment screen do not change order based on value

    • Mark spaceport bar tab when there is an important NPC

    • Weapon set keybindings change window tabs

    • Use short outfit names when displaying groups of outfits

    • Shown more useful things you have when buying

Source

Steam News / 16 November 2024

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