Full notes
Full Mythic Zombies update
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Repeated intro
Hey everyone in the Mythic Zombies community! We're reaching out to you for advice and feedback as we embark on the journey of rebuilding Mythic Zombies. Your input is crucial to us.
What changed
- Balance
Mythic Zombies changes
In our redesign, we've decided to break away from the typical melee system. Instead, we're introducing a magic-style system featuring skill points that unlock a variety of powerful spells. The core mechanics are in place, and now we're eager to expand the system with your insights.
For instance, at the initial level, your character will deal a modest amount of damage, requiring a 3-hit kill on basic zombies. As you progress through the levels, the damage output will increase, adding a sense of achievement and progression to the game.
We're currently at the max level, where bosses take 3-4 hits to defeat (Also bare in mind, in the finished version, you will also be righting zombies here). Keep in mind that reaching this point will take time, and the effects are still a work in progress, open to potential changes. Your feedback on this player-focused approach is immensely valuable to us – let us know your thoughts!
Source
Changelog.gg summarizes and formats this update. How we read updates.
