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Steam News5 August 20241y ago

V0.3.9 Patch Update

Hello! I hope your day is going well. I apologize for this patch taking so long to get released.

Full notes

Full Mystic Labyrinth update

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Repeated intro

Hello! I hope your day is going well. I apologize for this patch taking so long to get released. After releasing the game to early access back in May and knocking out some quick hotfixes, I found that I needed to take a lengthy break of time afterwards. Mystic Labyrinth took me roughly 10 months to get to the initial launch, which for me is a long time to work on one game. I just had to get away for a time afterwards. But! Now I'm completely recharged and ready to deliver some high quality updates your way :) Future updates will not take as long in general barring some extenuating circumstances.

What changed

3 fixes6 additions5 changes0 removals
  • Balance
  • Gameplay
  • Store
  • Maps
  • Fixes
addedThis update concentrates mostly on updating and adding some graphics, and the addition of two new rooms, the Blood and Bone room, and the Battle room. I've gotten some feedback that the game is too easy and doesn't get harder on later floors, and that also there are only two bosses. They are absolutely correct! I've been thinking on what new bosses to add in as well as ways to make the game scale in difficulty, so that you will be challenged more on later floors. For starters, you will take a full heart of damage from B5 onwards (the first water floor), but there will be more things to come on that front in the future.
addedBlood & Bone rooms have been added. They have spiked doors that hurt you when you enter and leave them. They contain item pickups and the spikes can be destroyed with Spike Breaker armor. Currently spawns every odd numbered floor.
addedBattle rooms have been added. They have monster spawners and an item inside. Currently spawns every even numbered floor.
addedAdded new doors and updated room palettes for blacksmith, shop and treasure rooms.
addedAdded fairy room/demon remon spawn chance stats. They are set to 0% for the time being.
addedGiant statues have been added to the earth and air floor central rooms.

This update concentrates mostly on updating and adding some graphics, and the addition of two new rooms, the Blood and Bone room, and the Battle room. I've gotten some feedback that the game is too easy and doesn't get harder on later floors, and that also there are only two bosses. They are absolutely correct! I've been thinking on what new bosses to add in as well as ways to make the game scale in difficulty, so that you will be challenged more on later floors. For starters, you will take a full heart of damage from B5 onwards (the first water floor), but there will be more things to come on that front in the future.

Speaking of the future, I've been thinking more and more about making a roadmap for you all to see what is planned for future builds. It'll be flexible to a point, that way if I'm hearing a lot from people that they want to see certain things, I can look into incorporating them.

Without further adieu, here are the changes and bug fixes:

Changes

  • Blood & Bone rooms have been added. They have spiked doors that hurt you when you enter and leave them. They contain item pickups and the spikes can be destroyed with Spike Breaker armor. Currently spawns every odd numbered floor.

  • Battle rooms have been added. They have monster spawners and an item inside. Currently spawns every even numbered floor.

  • Added new doors and updated room palettes for blacksmith, shop and treasure rooms.

  • Added fairy room/demon remon spawn chance stats. They are set to 0% for the time being.

  • Giant statues have been added to the earth and air floor central rooms.

  • Reduce the likelihood of some passive/active items to spawn more than once in the same run.

  • Updated Astral room mini-map icon.

  • Updated character select screen to show the weapon each character starts with. Rounded rectangles now border the weapon and active item.

  • Updated character stats to use colors.

  • From floor B5 onward, you will now take one full heart of damage per attack.

Fixes

  • Fixed a bug where touching more than one downstairs tile at the same time would result in the player moving down multiple floors.

  • Fixed a bug where Crystal Room progress is now correctly saved and loaded between runs. Dropping off a gemstone in the crystal room will update this progress.

  • Fixed a bug where the Astral room's background was being palette swapped.

Thanks for reading and have a great day! - Elias

Source

Steam News / 5 August 2024

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