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Steam News16 January 20251y ago

V0.4.2 Patch Update

Hello! Happy new year! Here's the V0.4.2 update: -- Changes -- Added 5% chance for treasure room to spawn two items. Added 5% chance for boss room to spawn two items.

Full notes

Full Mystic Labyrinth update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Happy new year! Here's the V0.4.2 update:

What changed

3 fixes17 additions2 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Store
  • UI and audio
  • Fixes
addedHello! Happy new year! Here's the V0.4.2 update:
addedAdded 5% chance for treasure room to spawn two items.
addedAdded 5% chance for boss room to spawn two items.
addedAdded 5% chance for secret room to spawn two items (if it spawns an item).
addedAdded 5% chance for super secret room to spawn two items (if it spawns an item).
addedAdded hint room (5% chance to spawn). In the future, this room will give you hints to figure out secrets.

-- Changes --

  • Added 5% chance for treasure room to spawn two items.

  • Added 5% chance for boss room to spawn two items.

  • Added 5% chance for secret room to spawn two items (if it spawns an item).

  • Added 5% chance for super secret room to spawn two items (if it spawns an item).

  • Added hint room (5% chance to spawn). In the future, this room will give you hints to figure out secrets.

  • Added psychic reading shop room (5% chance to spawn). This room will sell certain items for revealing secrets such as maps.

  • Added minotaur statues to fire floor.

  • Added border around pause menu.

  • Added gravestones as a block item to the forest.

  • Added red orb passive item that spawns an extra treasure room per floor.

  • Added blue orb passive item that spawns two secret rooms per floor.

  • Added green orb passive item that spawns an extra shop per floor.

  • Added purple orb passive item that spawns two super secret room per floor.

  • Blood and bone room generation chance reduced to 50% for odd numbered floors.

  • Battle room generation chance reduced to 50% for even numbered floors.

  • Added name of floor underneath floor number; shrank UI of floor number.

  • Fixed the item count.

  • Added Curse of the Labyrinth, which has a 5% chance to trigger and increases the size of a floor to around double.

  • Added Curse of the Lost, which has a 1% chance to trigger and hides the map for the floor.

-- Bug fixes --

  • Fixed a bug where the boss music would keep playing after the wind floor boss if the castle had been unlocked.

I'm aware that there's some annoying bugs present like the fact that shooting your weapon against the wall in certain directions won't let your weapon come out properly, and that there's a bias for bombs destroying blocks in certain directions, where laying a bomb from the top and/or left of blocks destroys more blocks than from the bottom and/or right of blocks. I'll try to get them addressed next update. I have a tendency to prioritize new content over bug fixes, but I realize those are some annoying bugs. There's other bugs too like with floor generation but those are the most prevalent.

Thanks for the support and have a great day! - Elias

Source

Steam News / 16 January 2025

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