In this update4
Full notes
Full Mystic Hammer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Mystic Hammer changes
The patch is here! Version 50, a patch I worked very hard on over the past month or so. I wanted to share my progress with you all. Check out the patch notes below with 68 changes! If you missed the recent blog post on the art overhaul, check it out here. Lastly, be sure to check out the video where I showcase some of the features of patch 50, now available on closed beta. Enjoy!
Patch 50
Features / Additions
Added Cost, Health, and attack unit stats to selection panel.
Changed health to increase as well as attack when a unit is upgraded mid-battle.
Added fire arrow along with animation.
Added impact for frostbolt spell when it hits target.
Added Fire Archer Tier 2.
Added arrow impact animation.
Added fire arrow impact animation.
Added new font for damage numbers.
Attackers and Defenders will now fade away when they die.
New death animation to go "poof"!
Leveling up the archer in-game now creates the Fire Archer.
Charactrers and abilities will now automatically add to your bar if you have an empty slot.
Overhaul on the bottom bar in the UI to include all slots and a divider between Abilities. Also larger buttons.
Added new animation for the ruin ability AOE.
Crafting screen UI overhaul with tabs!
Battle Setup Screen UI overhaul with tabs! There are two tabs: One for defenders and one for Abilities. The defenders tab allows you to equip defenders on your bar as well as click on them to see their stats. The abilities bar allows you to equip your abilities as well as view it's stats and description.
Updated first chapter levels to use a brand new background art of outside the castle
Battle Setup screen now unlocks at level 5 instead of level 13!
Added a system so that players who go back to tutorial levels don't have their abilities or defenders re-arranged automatically.
Defender Upgrades now load and save correctly!
Attack upgrades now apply to in-game defenders.
Health upgrades now also work inside the game!
Properly assigned each defender a resource type to upgrade with. Temporarily removed AttackSpeed and Critical hit rate until after patch.
Stats now show their respective resource costs when upgrading.
Highlighted the relevant resource when you select a unit.
If you have enough resources, it will now deduct from your total and allow you to increase the stat.
You can now hit reset to reset back to the page's initial status in case you are experimenting.
When a particular stat is maxxed, the cost text will change to the word "MAX"
Improvements
Introduced upgraded arrow graphics.
Arrows now have an animation while in the air.
Arrows move a bit slower now across the screen. (slight archer nerf)
Introduced new Boulder graphic for Cyclops Boss.
Level 15 had it's difficulty increased by adding more health.
Added an extra wave on level 15.
Slightly reduced 2nd boss prep time.
Increase XP per bat kill slightly.
Increased XP per Flying Monster by 1.
Decreased First boss XP by 50% to reduce grinding him for XP too easily.
Increased EXP amount of 2nd Boss.
Frostbolt art has beeen updated.
Frostbolt is now animated.
Mage attack animation now fires more early to center the frostbolt.
Damage on enemies will not be white.
Damage on players will continue to be red.
Changed animation for damage numbers.
New damage text now moves with enemies.
New fonts and more consistency throughout the screens.
Improved font on Next Level Popup.
Improvements on crafting screen ui.
End of level font improvements and UI border.
Fixed all button presses in the game regardless of size.
Selecting a defender on the crafting screen is now 1 row with arrows to move left and right on the ascend tab.
Updated coin animation and replaced Kill Counter Skull icon.
Crafting screen now highlights the unit or ability you are trying to replace so you can see easier which you are replacing.
Reduced the size of the game by about 40% by removing unecessary asset references.
Selecting abilities on the Battle Setup Screen now shows a different frame to show which ability will be replaced.
Updated button graphics on crafting screen as well as hid any windows that weren't relevant before selecting a defender to upgrade or ascend.
Fixes
Fixed issue with tutorial highlighters on level 8
Fixed flying monster's eye so that it doesn't pop out in front of other attackers!
Start screen should now work better on multiple resolutions on multiple devices.
Fixed crafting screen for multiple resolutions on multiple devices.
Fixed padding issue on defender select on Crafting Screen.
Fixed a bug on the crafting screen where it didn't allow you to select a unit and change your mind before selecting a unit to replace it with. Switching to a different slot to replace is now possible making it less confusing.
Fixed a bug where the popup UI after unlocking a unit or feature wasn't formatting correctly.
Slime Monsters and Skeletons now dropp loot upon death.
Fixed a bug on level 13 where you couldn't place units in the middle of the battlefield.
Unused defender slots no longer show a cost.
Fixed a bug where level 11 characters were telling you they were injured, but clearly they were lying!
Known Issues
If you already started Mystic Hammer and have a save on mobile, you may not be able to see the ability on level 3 until you reach level 5 and beat it again. If you aren't able to customize your bar correctly, you can reset your game data by going into Mystic Hammer android settings and deleting Cache and Data. Then, the game will start over again and you can go through the recent new player experience.
I realize the Merchant can be upgraded, but his attack goes from 0-0. Use your judgement, don't try to give him attack for now :)
Ascending feature is currently not enabled.
As always, check out the blog for more info.
Source
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