What changed
4 fixes2 additions2 changes1 removal
- Fixes
- Gameplay
- UI and audio
fixedWell, I'd planned a larger first week patch, but unfortunately there weren't enough bugs to fix. It seems the game is quite bug-free as it is. Apologies for that. I will ensure there are more bugs in future patches, that can then be fixed in patches for the patches.
addedImprovementsWhen starting a new chapter, game logic will prefer to pick an unseen spirit NPC instead of reusing an existing one. Once all NPCs are used at least once, it will pick at random instead. This ensures you get a good variety of NPCs in the early game.
changedBug fixesTweaked some text to make it clearer that Spirit Report can be done after Data Entry, and that player can return to skipped reports later in the game.
fixedBug fixesFixed a typo (Seimi → Seimei)
removedBug fixesImage files are no longer shown as [FILE LOCKED] in the Spirit Report evidence browser.
changedBug fixesWhen continuing from the End of Chapter screen, the desk/letter for the next week will now be shown even if there is no interlude for the next week (affected post-game content)
Mysteries of Old Tokyo changes
fixedWell, I'd planned a larger first week patch, but unfortunately there weren't enough bugs to fix. It seems the game is quite bug-free as it is. Apologies for that. I will ensure there are more bugs in future patches, that can then be fixed in patches for the patches.
addedWhen starting a new chapter, game logic will prefer to pick an unseen spirit NPC instead of reusing an existing one. Once all NPCs are used at least once, it will pick at random instead. This ensures you get a good variety of NPCs in the early game.
changedTweaked some text to make it clearer that Spirit Report can be done after Data Entry, and that player can return to skipped reports later in the game.
fixedFixed a typo (Seimi → Seimei)
removedImage files are no longer shown as [FILE LOCKED] in the Spirit Report evidence browser.
Well, I'd planned a larger first week patch, but unfortunately there weren't enough bugs to fix. It seems the game is quite bug-free as it is. Apologies for that. I will ensure there are more bugs in future patches, that can then be fixed in patches for the patches.
v3.1.1
Improvements
When starting a new chapter, game logic will prefer to pick an unseen spirit NPC instead of reusing an existing one. Once all NPCs are used at least once, it will pick at random instead. This ensures you get a good variety of NPCs in the early game.
Slightly different main menu after finishing the main game.
Ending cinematic can be viewed from Fun Stuff after finishing the main game.
Bug fixes
Tweaked some text to make it clearer that Spirit Report can be done after Data Entry, and that player can return to skipped reports later in the game.
Fixed a typo (Seimi → Seimei)
Image files are no longer shown as [FILE LOCKED] in the Spirit Report evidence browser.
When continuing from the End of Chapter screen, the desk/letter for the next week will now be shown even if there is no interlude for the next week (affected post-game content)
Main menu: Blocked being able to open “Manage Data” menu if another menu is already open.
Station locations board now hidden when moving to a new station.
Redid modern Ochanomizu pic to be better lined up.