What changed
5 fixes8 additions8 changes0 removals
- Gameplay
- Balance
- UI and audio
fixedFixes and “under the hood” changesArena's book proofreading (thanks Cyril!)
addedFixes and “under the hood” changes---------------------------------------------- Hey guys and gals! Version 1.3, that's a big number! So what's up with this update? First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay! The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^). This makes the whole scenery way prettier and consistent with the lore, so that's that ;) Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it. The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure). The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :) I also increased/improved ambient occlusion. With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker. As usual, you'll find some miscellaneous bug fixes and improvements. Here's the full changelog :
addedNew / Modified featuresNew enemy: Spitty
addedNew / Modified featuresNew weapon: Nails grenade
changedChangesImproved lighting
changedChangesImproved sky
Myrne: The Quest changes
fixedArena's book proofreading (thanks Cyril!)
added---------------------------------------------- Hey guys and gals! Version 1.3, that's a big number! So what's up with this update? First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay! The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^). This makes the whole scenery way prettier and consistent with the lore, so that's that ;) Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it. The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure). The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :) I also increased/improved ambient occlusion. With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker. As usual, you'll find some miscellaneous bug fixes and improvements. Here's the full changelog :
addedNew enemy: Spitty
addedNew weapon: Nails grenade
changedImproved lighting
Edit for 1.3.1
Fixes and “under the hood” changes
----------------------------------------------- Hey guys and gals! Version 1.3, that's a big number! So what's up with this update? First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay! The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^). This makes the whole scenery way prettier and consistent with the lore, so that's that ;) Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it. The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure). The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :) I also increased/improved ambient occlusion. With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker. As usual, you'll find some miscellaneous bug fixes and improvements. Here's the full changelog :
New / Modified features
Changes
Improved lighting
Improved sky
Improved ambient occlusion
Improved scenery (mountains, rivers, mine,...)
New graphical options (with contrast/luminosity sliders, yay!)
Added a scrap saw in the mines
Increased difficulty in the mine
Improved magical staffs graphics (<3)
More ambient sounds
Improved chickens (yup!)
Fixes and “under the hood” changes
Fixed some spelling errors in french (Thanks Skies ;) ) / Correction d'erreur d'orthographe dans la vf (merci Skies ;) )
Added a loading tip: "Throw an empty vial in water to fill it"
Added a description to the worker tunics
The Rope-Pistol now works correctly if the rope arrow is stuck really high above ground
The Rope-Pistol now works on the wooden ceiling in the mine
Added a tooltip for the protection crystals in UI
Minor UI changes