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Steam News22 April 20188y ago

Update 1.3 and 1.3.1 - Graphics upgrade and Arena mode

Edit for 1.3.1 Fixes and “under the hood” changes Arena's book proofreading (thanks Cyril!) ----------------------------------------------- Hey guys and gals! Version 1.3, that's a big number!

Full notes

Full Myrne: The Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
fixedFixes and “under the hood” changesArena's book proofreading (thanks Cyril!)
addedFixes and “under the hood” changes---------------------------------------------- Hey guys and gals! Version 1.3, that's a big number! So what's up with this update? First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay! The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^). This makes the whole scenery way prettier and consistent with the lore, so that's that ;) Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it. The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure). The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :) I also increased/improved ambient occlusion. With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker. As usual, you'll find some miscellaneous bug fixes and improvements. Here's the full changelog :
addedNew / Modified featuresNew enemy: Spitty
addedNew / Modified featuresNew weapon: Nails grenade
changedChangesImproved lighting
changedChangesImproved sky

Myrne: The Quest changes

fixedArena's book proofreading (thanks Cyril!)
added---------------------------------------------- Hey guys and gals! Version 1.3, that's a big number! So what's up with this update? First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay! The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^). This makes the whole scenery way prettier and consistent with the lore, so that's that ;) Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it. The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure). The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :) I also increased/improved ambient occlusion. With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker. As usual, you'll find some miscellaneous bug fixes and improvements. Here's the full changelog :
addedNew enemy: Spitty
addedNew weapon: Nails grenade
changedImproved lighting

Edit for 1.3.1

Fixes and “under the hood” changes

  • Arena's book proofreading (thanks Cyril!)

----------------------------------------------- Hey guys and gals! Version 1.3, that's a big number! So what's up with this update? First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay! The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^). This makes the whole scenery way prettier and consistent with the lore, so that's that ;) Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it. The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure). The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :) I also increased/improved ambient occlusion. With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker. As usual, you'll find some miscellaneous bug fixes and improvements. Here's the full changelog :

New / Modified features

  • The Arena

  • New enemy: Spitty

  • New weapon: Nails grenade

  • Explosives can be crafted

Changes

  • Improved lighting

  • Improved sky

  • Improved ambient occlusion

  • Improved scenery (mountains, rivers, mine,...)

  • New graphical options (with contrast/luminosity sliders, yay!)

  • Added a scrap saw in the mines

  • Increased difficulty in the mine

  • Improved magical staffs graphics (<3)

  • More ambient sounds

  • Improved chickens (yup!)

Fixes and “under the hood” changes

  • Fixed some spelling errors in french (Thanks Skies ;) ) / Correction d'erreur d'orthographe dans la vf (merci Skies ;) )

  • Added a loading tip: "Throw an empty vial in water to fill it"

  • Added a description to the worker tunics

  • The Rope-Pistol now works correctly if the rope arrow is stuck really high above ground

  • The Rope-Pistol now works on the wooden ceiling in the mine

  • Added a tooltip for the protection crystals in UI

  • Minor UI changes

Source

Steam News / 22 April 2018

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