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Steam News30 October 20241y ago

MYCELIUM HEAVEN DEVLOG #2 - PROGRAMACIÓN

MYCELIUM HEAVEN DEVLOG #2 - PROGRAMMING Hey there, Indie Game lovers, strategy game fans, and mushroom enthusiasts! 🌱 Today, I’m here to talk a bit about the programming in Mycelium Heaven.

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  • Fixes
fixedI think I mentioned it was a bad move to do a get all of class and then cast, but hey, the bug got fixed.

MYCELIUM HEAVEN DEVLOG #2 - PROGRAMMING

Hey there, Indie Game lovers, strategy game fans, and mushroom enthusiasts! 🌱

Today, I’m here to talk a bit about the programming in Mycelium Heaven.

Just a disclaimer: programming isn’t exactly my passion. I code because the game needs to do stuff. Maybe that's why I ended up making the game in:

In general, there isn’t much to comment on; most of the logic load is on the main character and the tiles, which have functions the character can call.

I should mention I didn’t put much thought into class structure or anything because the game started from a jam. I had more coffee in my veins than hours of sleep. Thankfully, I had a lightbulb moment and decided to use inheritance for the tiles, because systems ended up in the final game that, honestly, I wouldn’t implement the same way now. But I think that’s part of the beauty of watching projects evolve—you learn what’s scalable and what’s not.

I’ll end with this special shout-out to a comment I left during a desperate moment trying to fix a bug:

I think I mentioned it was a bad move to do a get all of class and then cast, but hey, the bug got fixed.

See you in the next one! 👋

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Steam News / 30 October 2024

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