Full notes
Full Mycelium Heaven update
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Repeated intro
Hello, hello Indiedev, Indiegame and Mushroom lovers! 🤠
What changed
- Gameplay
Mycelium Heaven changes
Today, we’ll be discussing the evolution of *Mycelium Heaven*'s logo and key art. So, first things first. Behold, the first Itch thumbnail:
Outstanding, I know. Just keep in mind that this was made for a game jam, and I was working solo. I left the capsule and title for the very last minute. In the Unreal Editor, the game was titled *Juego Setas* ("Mushroom Game") and *No hay mal que por bien no venga* ("There's always a silver lining") on the Notion page. I even used this rough version of the logo to pitch the game for a while, but thankfully, that didn’t last long. My dad came to the rescue.
One evening at my grandparents' house, we came up with a new logo. My dad sketched it, and I colored it. So, big thanks to my dad (Raúlo Cáceres) for his time and to my mom for being there to capture the moment.
This was the main capsule for a while. But then I joined Dojo System! And they helped me a lot with some polishing deteails, like changing thar logo for a new one.
Now that’s a pretty cool-looking video game title, if you ask me. And you know what would be even cooler? An illustration!
And this super awesome cover art has been made by Azul Fernández
I think this new look fits the game perfectly. Spooky, fun, intriguing, and full of mushrooms! See you in the next one!👋
Source
Changelog.gg summarizes and formats this update. How we read updates.
