What changed
2 fixes2 additions4 changes0 removals
- Gameplay
- Maps
- Performance
- Fixes
fixedSummary: Reduced VRAM usage across startup and gameplay, added startup diagnostics logging, improved minimap legend clarity with per-state structure dots, flora red tint for affected flora that will be removed when hyphal node is placed, and fixed resource bubble visual feedback for pause state and production rate trends.
changedReduced runtime VRAM usage by unloading inactive textures and limiting texture cache growth.
changedReduced full-game startup VRAM usage by loading only the current player evolution stage instead of all stages at launch.
addedAdded red flora preview when placing hyphal nodes to show what will be cleared.
addedAdded startup/crash diagnostics logs to help identify loading failures. Logs are saved at /AppData/Local/MyceliumConquest/logs
changedUpdated minimap legends: -Damaged: bright red flash remains top priority. -Spore: gold. -Defense: red. -Producing: green, for active non-spore/non-defense production structures that are not blocked, waiting, suspended, or under construction. -Idle/Other: light gray.
Mycelium Conquest changes
fixedSummary: Reduced VRAM usage across startup and gameplay, added startup diagnostics logging, improved minimap legend clarity with per-state structure dots, flora red tint for affected flora that will be removed when hyphal node is placed, and fixed resource bubble visual feedback for pause state and production rate trends.
changedReduced runtime VRAM usage by unloading inactive textures and limiting texture cache growth.
changedReduced full-game startup VRAM usage by loading only the current player evolution stage instead of all stages at launch.
addedAdded red flora preview when placing hyphal nodes to show what will be cleared.
addedAdded startup/crash diagnostics logs to help identify loading failures. Logs are saved at /AppData/Local/MyceliumConquest/logs
Summary: Reduced VRAM usage across startup and gameplay, added startup diagnostics logging, improved minimap legend clarity with per-state structure dots, flora red tint for affected flora that will be removed when hyphal node is placed, and fixed resource bubble visual feedback for pause state and production rate trends.
Changes:
Reduced runtime VRAM usage by unloading inactive textures and limiting texture cache growth.
Reduced full-game startup VRAM usage by loading only the current player evolution stage instead of all stages at launch.
Added red flora preview when placing hyphal nodes to show what will be cleared.
Added startup/crash diagnostics logs to help identify loading failures. Logs are saved at /AppData/Local/MyceliumConquest/logs
Updated minimap legends: -Damaged: bright red flash remains top priority. -Spore: gold. -Defense: red. -Producing: green, for active non-spore/non-defense production structures that are not blocked, waiting, suspended, or under construction. -Idle/Other: light gray.
Fixed resource bubble bug where it still remains red if new actively producing structures are added.
Updated resource bubble count text color to show green if amount is increasing, red if amount is decreasing and neutral if no changes.