HomeGamesUpdatesPricingMethodology
Steam News26 May 20261mo ago

Patch with stability and visual improvements. Ver 1.0.1

Summary: Reduced VRAM usage across startup and gameplay, added startup diagnostics logging, improved minimap legend clarity with per-state structure dots, flora red tint for affected flora that will be removed when hyph

Full notes

Full Mycelium Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Fixes
fixedSummary: Reduced VRAM usage across startup and gameplay, added startup diagnostics logging, improved minimap legend clarity with per-state structure dots, flora red tint for affected flora that will be removed when hyphal node is placed, and fixed resource bubble visual feedback for pause state and production rate trends.
changedReduced runtime VRAM usage by unloading inactive textures and limiting texture cache growth.
changedReduced full-game startup VRAM usage by loading only the current player evolution stage instead of all stages at launch.
addedAdded red flora preview when placing hyphal nodes to show what will be cleared.
addedAdded startup/crash diagnostics logs to help identify loading failures. Logs are saved at /AppData/Local/MyceliumConquest/logs
changedUpdated minimap legends: -Damaged: bright red flash remains top priority. -Spore: gold. -Defense: red. -Producing: green, for active non-spore/non-defense production structures that are not blocked, waiting, suspended, or under construction. -Idle/Other: light gray.

Mycelium Conquest changes

fixedSummary: Reduced VRAM usage across startup and gameplay, added startup diagnostics logging, improved minimap legend clarity with per-state structure dots, flora red tint for affected flora that will be removed when hyphal node is placed, and fixed resource bubble visual feedback for pause state and production rate trends.
changedReduced runtime VRAM usage by unloading inactive textures and limiting texture cache growth.
changedReduced full-game startup VRAM usage by loading only the current player evolution stage instead of all stages at launch.
addedAdded red flora preview when placing hyphal nodes to show what will be cleared.
addedAdded startup/crash diagnostics logs to help identify loading failures. Logs are saved at /AppData/Local/MyceliumConquest/logs

Summary: Reduced VRAM usage across startup and gameplay, added startup diagnostics logging, improved minimap legend clarity with per-state structure dots, flora red tint for affected flora that will be removed when hyphal node is placed, and fixed resource bubble visual feedback for pause state and production rate trends.

Changes:

  1. Reduced runtime VRAM usage by unloading inactive textures and limiting texture cache growth.

  2. Reduced full-game startup VRAM usage by loading only the current player evolution stage instead of all stages at launch.

  3. Added red flora preview when placing hyphal nodes to show what will be cleared.

  4. Added startup/crash diagnostics logs to help identify loading failures. Logs are saved at /AppData/Local/MyceliumConquest/logs

  5. Updated minimap legends: -Damaged: bright red flash remains top priority. -Spore: gold. -Defense: red. -Producing: green, for active non-spore/non-defense production structures that are not blocked, waiting, suspended, or under construction. -Idle/Other: light gray.

  6. Fixed resource bubble bug where it still remains red if new actively producing structures are added.

  7. Updated resource bubble count text color to show green if amount is increasing, red if amount is decreasing and neutral if no changes.

Source

Steam News / 26 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.