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Steam News23 May 20261mo ago

DEMO Update 7

Summary: Structures now slow down instead of shutting off when resources run out, and recover once supply returns. Clicking a resource bubble in the HUD lets you pause or resume everything that uses it with one button.

Full notes

Full Mycelium Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedSummary: Structures now slow down instead of shutting off when resources run out, and recover once supply returns. Clicking a resource bubble in the HUD lets you pause or resume everything that uses it with one button. Animated tentacle-like edges now ripple around bubble icons throughout the UI.
addedAdded resource-bubble bulk suspend/resume for structures using a selected resource.
changedImproved structure production state handling.
fixedFixed structure tooltip/global production context.
addedAdded animated tentacle visuals around resource and HUD buttons.
fixedFixed research timing and repeat scaling.

Mycelium Conquest changes

changedSummary: Structures now slow down instead of shutting off when resources run out, and recover once supply returns. Clicking a resource bubble in the HUD lets you pause or resume everything that uses it with one button. Animated tentacle-like edges now ripple around bubble icons throughout the UI.
addedAdded resource-bubble bulk suspend/resume for structures using a selected resource.
changedImproved structure production state handling.
fixedFixed structure tooltip/global production context.
addedAdded animated tentacle visuals around resource and HUD buttons.

Summary: Structures now slow down instead of shutting off when resources run out, and recover once supply returns. Clicking a resource bubble in the HUD lets you pause or resume everything that uses it with one button. Animated tentacle-like edges now ripple around bubble icons throughout the UI.

Changes:

  1. Added resource-bubble bulk suspend/resume for structures using a selected resource.

  2. Improved structure production state handling.

  3. Fixed structure tooltip/global production context.

  4. Added animated tentacle visuals around resource and HUD buttons.

  5. Fixed research timing and repeat scaling.

  6. Fixed structure production edge cases.

Source

Steam News / 23 May 2026

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