What changed
3 fixes2 additions2 changes0 removals
- UI and audio
- Gameplay
- Fixes
changedSummary: Structures now slow down instead of shutting off when resources run out, and recover once supply returns. Clicking a resource bubble in the HUD lets you pause or resume everything that uses it with one button. Animated tentacle-like edges now ripple around bubble icons throughout the UI.
addedAdded resource-bubble bulk suspend/resume for structures using a selected resource.
changedImproved structure production state handling.
fixedFixed structure tooltip/global production context.
addedAdded animated tentacle visuals around resource and HUD buttons.
fixedFixed research timing and repeat scaling.
Mycelium Conquest changes
changedSummary: Structures now slow down instead of shutting off when resources run out, and recover once supply returns. Clicking a resource bubble in the HUD lets you pause or resume everything that uses it with one button. Animated tentacle-like edges now ripple around bubble icons throughout the UI.
addedAdded resource-bubble bulk suspend/resume for structures using a selected resource.
changedImproved structure production state handling.
fixedFixed structure tooltip/global production context.
addedAdded animated tentacle visuals around resource and HUD buttons.
Summary: Structures now slow down instead of shutting off when resources run out, and recover once supply returns. Clicking a resource bubble in the HUD lets you pause or resume everything that uses it with one button. Animated tentacle-like edges now ripple around bubble icons throughout the UI.
Changes:
Added resource-bubble bulk suspend/resume for structures using a selected resource.
Improved structure production state handling.
Fixed structure tooltip/global production context.
Added animated tentacle visuals around resource and HUD buttons.
Fixed research timing and repeat scaling.
Fixed structure production edge cases.