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Steam News22 May 20261mo ago

DEMO Update 6

Summary: Smoothed out the save/load menus so they look more organic. Fixed a crash when buildings were busy making stuff. Numbers show up better—caps, decimals, and colors actually make sense.

Full notes

Full Mycelium Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Balance
  • Maps
fixedSummary: Smoothed out the save/load menus so they look more organic. Fixed a crash when buildings were busy making stuff. Numbers show up better—caps, decimals, and colors actually make sense. Dead creatures finally despawn properly and their health bars behave. Resource buildings show their gains in the right spot now, and storage actually works right (and scales up as you evolve). Structures and hyphal nodes glow at night. Also tuned up creature AI so they path, spawn, hunt, and attack more reliably.
changedPolished save/load game list UI.
fixedFixed production control crash from stale structure index.
changedImproved gain text display, cap warnings, decimals, and colors.
fixedFixed corpse lifecycle and health bar behavior.
fixedFixed resource extractor/production gain text placement.

Mycelium Conquest changes

fixedSummary: Smoothed out the save/load menus so they look more organic. Fixed a crash when buildings were busy making stuff. Numbers show up better—caps, decimals, and colors actually make sense. Dead creatures finally despawn properly and their health bars behave. Resource buildings show their gains in the right spot now, and storage actually works right (and scales up as you evolve). Structures and hyphal nodes glow at night. Also tuned up creature AI so they path, spawn, hunt, and attack more reliably.
changedPolished save/load game list UI.
fixedFixed production control crash from stale structure index.
changedImproved gain text display, cap warnings, decimals, and colors.
fixedFixed corpse lifecycle and health bar behavior.

Summary: Smoothed out the save/load menus so they look more organic. Fixed a crash when buildings were busy making stuff. Numbers show up better—caps, decimals, and colors actually make sense. Dead creatures finally despawn properly and their health bars behave. Resource buildings show their gains in the right spot now, and storage actually works right (and scales up as you evolve). Structures and hyphal nodes glow at night. Also tuned up creature AI so they path, spawn, hunt, and attack more reliably.

Changes:

  1. Polished save/load game list UI.

  2. Fixed production control crash from stale structure index.

  3. Improved gain text display, cap warnings, decimals, and colors.

  4. Fixed corpse lifecycle and health bar behavior.

  5. Fixed resource extractor/production gain text placement.

  6. Fixed storage capacity/resource bugs.

  7. Added dynamic storage scaling by evolution stage.

  8. Added night glow to structures and hyphal nodes.

  9. Fixed creature pathing, spawn, hunt, and attack range issues.

Source

Steam News / 22 May 2026

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