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Steam News21 May 20261mo ago

DEMO Update 5

Summary: Added polish across gameplay, UI, and AI—reworked structure progression with a new tier 1 defense turret, smarter hyphal nodes that extend to consume off-root resources, persistent resource UI in the upper left

Full notes

Full Mycelium Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
addedSummary: Added polish across gameplay, UI, and AI—reworked structure progression with a new tier 1 defense turret, smarter hyphal nodes that extend to consume off-root resources, persistent resource UI in the upper left, more tutorial videos, organic-looking popups, and updated creature pathfinding.
changedGameplay progression, structures now flow in a more logical manner than previous layout.
addedAdded a defense turret Spore Spitter for tier 1 structures for early defense.
changedResource UI now moved to the upper left of the screen for persistent info so players do not have to expand and collapse the resource view
addedAdded more tutorial videos
changedUpdated creature AI and pathfinding.

Mycelium Conquest changes

addedSummary: Added polish across gameplay, UI, and AI—reworked structure progression with a new tier 1 defense turret, smarter hyphal nodes that extend to consume off-root resources, persistent resource UI in the upper left, more tutorial videos, organic-looking popups, and updated creature pathfinding.
changedGameplay progression, structures now flow in a more logical manner than previous layout.
addedAdded a defense turret Spore Spitter for tier 1 structures for early defense.
changedResource UI now moved to the upper left of the screen for persistent info so players do not have to expand and collapse the resource view
addedAdded more tutorial videos

Summary: Added polish across gameplay, UI, and AI—reworked structure progression with a new tier 1 defense turret, smarter hyphal nodes that extend to consume off-root resources, persistent resource UI in the upper left, more tutorial videos, organic-looking popups, and updated creature pathfinding.

Changes:

  1. Gameplay progression, structures now flow in a more logical manner than previous layout.

  2. Structures which consume resources can be paused individually or by structure type to conserve resources.

  3. Hyphal nodes extend roots and reach out to consume flora and corpse that is not on the mycelial roots. Hyphal node positioning is still important as mycelial roots still harvest the most resources.

  4. Added a defense turret Spore Spitter for tier 1 structures for early defense.

  5. Resource UI now moved to the upper left of the screen for persistent info so players do not have to expand and collapse the resource view

  6. Added more tutorial videos

  7. Chat bubble and popup windows look more organic

  8. Updated creature AI and pathfinding.

Source

Steam News / 21 May 2026

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