Full notes
Full My Car My Life update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
- Maps
My Car My Life changes
<< Fixes >>
Fixed an issue where the RPM wouldn't drop exactly to the minimum when pressing the clutch while moving;
Fixed timer desync issue related to car movement/physics (now more accurate, and 5s runs are possible again);
Readjusted 4x4 traction bonus parameters (previously too nerfed);
Translated the inventory system to the game's 8 languages;
Adjusted how exhaust pipes are rendered (not perfect yet, but significantly improved);
Fixed a bug in the livery/plotting system where it was drawing outside the car's body;
Fixed a visual bug in the XLO vehicle purchase option, which showed the wrong trunk/safe capacity;
Fixed a softlock issue when accessing the Controls option in the start menu without a savegame (and on the Highway as well);
<< Improvements >>
Wheels now blur according to vehicle speed (simple effect to avoid performance impact);
Increased turbo spool volume;
Interfaces with keyboard editing no longer close automatically when pressing Enter;
Car alignment for drag racing now considers the front tires;
Visual improvements to tires (original, semi-slick, slick, and drag);
Readjusted engine size/displacement and trunk capacity (now more realistic);
Readjusted earnings/losses for drag races;
Added tire marks at The Outcasts Speedway;
Added a "CLOSE" button to Jhonatan’s dialogue interface;
Added 60'ft and 330'ft times to the post-drag screen at the Speedway;
Added 100-200 time measurement to the post-drag screen at the Abandoned Street;
New icons for the Garage, Bar, and Junkyard on the City Map;
<< New >>
Added 10 graffiti spots on the Abandoned Street + background city scenery;
Added flags to the Garage, representing the main countries where My Car My Life is played;
New Junkyard map, where you can: Sell Parts, Buy Parts, and Buy Cars;
Source
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