Full notes
Full My Car My Life update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Store
- Workshop
- Gameplay
- Balance
My Car My Life changes
<< Fixes >>
Fixed a bug where the "Balacobaco" effect always initialized as ON (even when set to OFF);
Fixed a bug where settings (audio, music, language, etc.) would reset when moving from the Menu to the Garage;
Fixed a bug where losing a championship would result in gaining/losing too many followers;
Fixed an issue with the rearview mirrors for the following vehicles: 2PS, Chevas, and Brazuca;
The parts shop (Venture) is now called "Totorto";
<< Minor Adjustments >>
Reduced the cost of the "CHECK LIMITS" option at Tião’s Workshop from 10,000 to 3,500 (as a trade-off, Tião will now provide values with a MUCH LARGER margin of error);
Reduced labor costs for Tião’s "ENGINE REVISION" and "TRANSMISSION MODIFICATION" services;
It is now possible to view the NT Almanac in the Dyno Room;
NT Almanac now includes information on AFR tuning (aimed at carburetor tuning);
Improved visuals for some liveries (additionally, some liveries have been replaced by new ones);
Readjusted the position of the Computer and Vehicle in the Garage;
<< New Vehicles >>
Added 1/2 Hommer;
Added Skorty;
Added Vecão;
Added Liric GE;
Added Metto ILG;
Added Bigorna;
Added Cassat;
Added Oilc;
Added Bigode36;
<< Improvements >>
REWORKED the sensation of speed AGAIN (this is definitely the last time I’ll touch this system—it was a lot of work and I was forced to redo several systems);
Adjusted wheel rotation speed (it is now more consistent with the car’s speed);
Readjusted parameters regarding the RPM range where regular turbos begin to spool;
Reworked torque calculation readings for vehicles (now more consistent with real-life physics);
Reworked Air Resistance System, Acceleration System, and traction/wheelspin physics (handling now feels better than before);
Purchasing Dyno access now remains valid until 00:00 of that day;
<< NoguiinTech >>
Fixed a bug where the NoguiinTech RPM bar was not fully synchronized with the actual RPM;
MAP and RPM compensation values will now reset to zero when resetting maps;
Improved 2-Step performance (now much more precise and allows for more ignition timing);
<< New >>
Reworked maps: Abandoned Street, Largados Racetrack, and Ignorantes Highway;
New Tire PSI Calibration system, which takes into account tire type, traction, and temperature (tuning values based on real life);
New inventory system;
New workflow for the Totorto Parts Shop (parts are no longer installed automatically; you must wait for the order to arrive, then install them in the Garage or at Tião’s Workshop);
New engine shop accessible via the Computer;
New system for engine, transmission, and drivetrain swaps (must be done at Tião’s Workshop) [BETA];
New workflow for XLO: cars may now come with varying engines (XLO now displays more info);
New Carburetor System with Jet Adjustment (and Butterfly adjustment for dual carburetors) [BETA];
New gear shifting effects for the GSD Transmission;
New sound system for the Supercharger (and improved turbo spool system);
New sound system for the Forged Transmission (straight-cut gears);
<< Final Considerations >>
There were other visual/technical tweaks across various systems, but they were very subtle (polishing details). I didn't list them, but if you know MCML well, you’ll notice the improvements!
For now, there is no in-game list of PSI values for each tire, but I used real-life values. If you use real-life PSI settings, your car will behave correctly (tip: the less wheelspin/traction loss, the more accurate your PSI tuning is);
Spoiler for the next BIG update: Story Mode, improvements to the Championship System, improvements to the Ignorantes Highway and much more!
Source
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