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Steam News19 June 202614d ago

Evil Beams and Accessibility (Patch Notes 19/06/2026)

New Features Evil Beam (Evil Upgrade) - A new weapon upgrade that fires an evil beam piercing straight through every mushroom in its path.

In this update2

Full notes

Full Mushrooms vs Engineers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes2 removals
  • Balance
  • Gameplay
  • Store
  • UI and audio
addedNew FeaturesEvil Beam (Evil Upgrade) - A new weapon upgrade that fires an evil beam piercing straight through every mushroom in its path. Upgrade it further with More Evil Beam (extra damage) and Chonky Evil Beam (extra width).
changedNew FeaturesSpawn Indicators - Mushrooms now telegraph where they are about to appear, giving you a moment to reposition before they arrive.
removedNew FeaturesGold Spores Rework - Gold Spores are no longer spent in the shop. They are now a persistent collectable currency, tracked as a running total across your run.
addedNew FeaturesAccessible Font Option - A new option to switch the entire interface from the pixel font to a cleaner, more readable font. The whole UI rescales to match, so every menu and HUD stays neatly laid out.
removedOther ChangesBrighter CRT Filter - The CRT screen effect no longer dims the picture so heavily. You keep the scanlines, curvature and vignette, just with a brighter image overall (with an extra boost on Steam Deck).
changedOther ChangesTidier Shop - Maxed-out upgrades now take up less vertical space in the shop.

Mushrooms vs Engineers changes

addedEvil Beam (Evil Upgrade) - A new weapon upgrade that fires an evil beam piercing straight through every mushroom in its path. Upgrade it further with More Evil Beam (extra damage) and Chonky Evil Beam (extra width).
changedSpawn Indicators - Mushrooms now telegraph where they are about to appear, giving you a moment to reposition before they arrive.
removedGold Spores Rework - Gold Spores are no longer spent in the shop. They are now a persistent collectable currency, tracked as a running total across your run.
addedAccessible Font Option - A new option to switch the entire interface from the pixel font to a cleaner, more readable font. The whole UI rescales to match, so every menu and HUD stays neatly laid out.
removedBrighter CRT Filter - The CRT screen effect no longer dims the picture so heavily. You keep the scanlines, curvature and vignette, just with a brighter image overall (with an extra boost on Steam Deck).

New Features

  • Evil Beam (Evil Upgrade) - A new weapon upgrade that fires an evil beam piercing straight through every mushroom in its path. Upgrade it further with More Evil Beam (extra damage) and Chonky Evil Beam (extra width).

  • Spawn Indicators - Mushrooms now telegraph where they are about to appear, giving you a moment to reposition before they arrive.

  • Gold Spores Rework - Gold Spores are no longer spent in the shop. They are now a persistent collectable currency, tracked as a running total across your run.

  • Accessible Font Option - A new option to switch the entire interface from the pixel font to a cleaner, more readable font. The whole UI rescales to match, so every menu and HUD stays neatly laid out.

Other Changes

  • Brighter CRT Filter - The CRT screen effect no longer dims the picture so heavily. You keep the scanlines, curvature and vignette, just with a brighter image overall (with an extra boost on Steam Deck).

  • Wave Complete Screen - Rewritten with rich text formatting for a clearer, more readable summary.

  • Tidier Shop - Maxed-out upgrades now take up less vertical space in the shop.

  • Controls Reminder - The game now reminds you of the controls if you haven't dashed yet.

  • Refreshed and added new mushroom artwork, and tweaked the engineer's shadow.

Source

Steam News / 19 June 2026

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